Roland Dalton, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is also unnaturally pale. He has wavy red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He has a crush on the local Butcher; and wants his loneliness to end
Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Enemies, Rich, Has a crush. Occupation: Sailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 500 sp. Moss agate (12 gp).
Arjhan Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears skinny pants and wears a green and black robe with the hood down. He sports a flattop crest cut. His eyes are likewise red.
Personality: Eccentric and domineering, Arjhan will drive conversation. Arjhan enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He served in the navy to pay for his family's outstanding loans. When Arjhan reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his sister recently and the two have been together since.
Motivation: Many dire rats want him driven away; and wants to raise his children well
Ideals: Extrovert. Flaws: Hedonist. Bonds: Military, Family, Enemies. Occupation: Mayor
Voice: Slurs words
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 8)
Armor Class 9
Hit Points 33 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 600 gp. Aquamarine (600 gp). Jade (100 gp). Emerald (1500 gp). White opal (1500 gp). Red-brown spinel (100 gp). Tiger eye turquoise (13 gp).
Fargrim Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a black scarf. He has a very tight haircut. He has gray eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born on a small isolated farm. He married young, but lost his spouse to drow. Days after completing his studies, news broke out that his hometown was attacked by drow. Fargrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He's repulsed by the PC; and a deep hatred of drow
Flaws: Depressed, Antagonistic. Bonds: Attractive, Enemies, Nature. Occupation: Painter
Voice: Pronounces O like U
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.
Tricking Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'7" and lanky with angular features, she is an attractive figure. She is well dressed, constantly wearing a brown suit, black shirt, and blue tie. She sports a flattop fur cut. Her otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, she prefers to meditate than take action. She is used to getting what she wants. In part because she is a meticulous planner.
History: Tricking hails from a village terrorized by dire rats. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She wants revenge against dire rats; and several ex partners dislike her way of doing things and want revenge
Ideals: Disciplined, Professionalism. Bonds: Attractive, Enemies, Rich. Occupation: Dilettante
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 70 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 14 (+2) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Draconic, Orc
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Delg Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. He has gleaming, smiling green eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of southern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Wants his loneliness to end; and he wants to get laid
Flaws: Ugly, Selfish. Bonds: Poor, Has a crush, Immigrant. Occupation: Spy
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 800 sp. 1 Tanglefoot bags.
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