Baradad Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, constantly wearing a green suit, brown shirt, and pastel tie. His rusty crest is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: Eccentric and domineering, Baradad will drive conversation. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted necromantic powers by his dying sister.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Healer
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 16)
Armor Class 9
Hit Points 103 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +4 / 4d10-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 2 | 1 |
Possessions: 4000 gp. Rose (40 gp). Blue sapphire (1400 gp). Malachite (12 gp). Jasper (40 gp). Silver pearl (70 gp). 1 Medium magic item.
Makaria Joy, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a well pressed and immaculate suit (or dress). Her hair is dark red, silky, and of moderate length. Her black eyes lackadaisically let the world flow into them.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She got into the Barrister business at a young age. She was an apprentice working in her mother's forge. She has achieved small success as a Barrister.
Motivation: An old rival family wants her found; and to be a junk dealer again
Ideals: Persistence. Bonds: Immigrant, Attractive, Family, Job. Occupation: Barrister
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 33 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
Possessions: 600 gp. Iolite (80 gp). 1 Minor magic item.
Robbie Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears tight fighting clothing, which leaves very little to the imagination. Her skin is also unnaturally pale. With bright white hair. She wears round tiny glasses practically rammed into her face.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: She was born a particularly ugly child, much to the horror of her parents. She has had some formal singing training, and achieved minor success. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robbie fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Apothecary and was forced into it by her family; and marry her sister to traveling adventurers
Ideals: Fighting, Artistic. Flaws: Ugly, Selfish. Bonds: Family. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 11)
Armor Class 12
Hit Points 51 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Auran, Giant
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 3100 gp. 1 Minor magic item. 1 Minor magic item.
Valafar Panic, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man is wearing colorful clothing, dressed as a Knight. His chestnut hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: Valafar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Knight business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic, Secretive. Bonds: Poor, Job, Slave. Occupation: Knight
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 18)
Armor Class 10
Hit Points 114 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Druidic
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 3 | 2 |
Possessions: 600 pp. A life-sized copper and silver statuette of a cockatrice. (100 gp). Fire opal pendant on a fine gold chain (900 gp). Golden circlet with four aquamarines (4000 gp). A necklace of small pink pearls (4000 gp). Golden circlet with four aquamarines (4000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (700 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Silver comb with moonstones (700 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Gerald Beckwith, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is lengthy. His violet eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal music training, and achieved minor success. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Justice, Artistic. Flaws: Fearful. Bonds: Military. Occupation: Actor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
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