Seven Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear brown tank tops with grey skirt. She keeps her red fur in a flapper bob. Her amber eyes are slightly larger than normal.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gifted student she started as a Masseuse, but she got bored and became a Painter. She has drifted from career to career and currently works as a Painter.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she'd like to take her coworkers down a peg
Ideals: Justice, Gifted, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Painter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Druidic, Halfling, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 360 gp. 1 Masterwork Common Melee.
Beast Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a tight fitting pastel shirt and pants. He has done his best to style his yellow fur to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses divination through singing.
History: Sold as a small child to a brothel owner, Beast was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Gifted, Impeccable. Bonds: Attractive, Mentor. Occupation: Junk Dealer
Voice: Australian accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
Possessions: Just what you see.
Edge Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears clothing that is held on in multiple layers but all of it is in poor condition. His beige fur is drawn into a tight pony tail with a skull scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Justice, Optimist. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Doctor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 17)
Armor Class 13
Hit Points 109 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +4
Possessions: 7000 gp. Silver pearl (120 gp). Canary diamond (7000 gp). Aquamarine (500 gp). Zircon (80 gp). Deep blue spinel (500 gp). Hematite (7 gp). Black opal (1400 gp). Blue quartz (7 gp). Tiger eye turquoise (7 gp). Blue sapphire (1400 gp). Fiery yellow corundum (1400 gp). Freshwater pearl (7 gp). Fiery yellow corundum (1400 gp). Onyx (80 gp). Rich purple corundum (1400 gp). Moonstone (80 gp). Alexandrite (500 gp). Smoky quartz (80 gp). Rose (80 gp). Citrine (80 gp). Tourmaline (120 gp). Sard (80 gp). White pearl (120 gp). Black pearl (500 gp). Onyx (80 gp). Carnelian (80 gp). Tourmaline (120 gp). Zircon (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Ronwe Ideal, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She is wearing the road beaten gear of a warrior. Her hair, while still mostly black, has prominent grey streaks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born to a pair of adventurers, Ronwe grew up listening to her father's many stories. Ronwe was born on a far western mountains where she grew up under the tutelage of her father, an expert Barkeep. She moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and she wants to meet her childhood hero
Ideals: Fighting, Passionate. Flaws: Shy. Bonds: Adventurer, Immigrant, Job. Occupation: Barkeep
Voice: Soft and mumbly
Attributes [hide]
Medium (4'11") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 61 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 140 pp.
Thava Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is generally well dressed albeit a few years behind the times. She has dyed her greying black crest a little too much giving a sharp black color. Her gold eyes peer out from beneath her top green hat.
Personality: While she acts the brute, she is far gentler than she would appear. She also is a firm believer in the womanly ideal.
History: Thava hails from a village terrorized by dire rats. Thava was born on a far western mountains where she grew up under the tutelage of her mother, an expert Miller. She left for the west, certain she would find work there.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Enemies, Immigrant. Occupation: Miller
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 17)
Armor Class 13
Hit Points 98 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Goblin
Attacks Melee +5 / 5d4-1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 3 | 3 | 1 |
Possessions: 300 pp. Zircon (60 gp). Chrysoprase (60 gp). Banded agate (7 gp). Tourmaline (40 gp). Aquamarine (200 gp). Aquamarine (200 gp). Canary diamond (8000 gp). Blue-white diamond (8000 gp). Canary diamond (8000 gp). Moss agate (7 gp). Moonstone (60 gp). Citrine (60 gp). Tiger eye turquoise (7 gp). Azurite (7 gp). Deep blue spinel (200 gp). Aquamarine (200 gp). Chrysoprase (60 gp). Violet garnet (200 gp). Emerald (500 gp). Rose (60 gp). Zircon (60 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
