Hethress Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears green trousers with brown and green striped suspenders. She wears various colorful collared shirts. Her crest is cut close to her head. She has a dull look in her gold eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born a particularly ugly child, much to the horror of her parents. She worked as a nervous Butcher and found it very stressful. She became a Butcher soon after.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Family, Job. Occupation: Butcher
Voice: Soft and melodious
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 12)
Armor Class 11
Hit Points 21 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 5 (-3) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: Fire opal (800 gp). Alexandrite (1300 gp). Aquamarine (1300 gp). Smoky quartz (80 gp). Rose (80 gp). Coral (160 gp). Pink diamond (4000 gp). 1 Minor magic item.
Left-Handed Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. He keeps his yellow fur in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Crown-heir business at a young age. Through the years after Left-Handed was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Left-Handed's mother didn't care for him much, and the feeling was mutual. He has worked as a Crown-heir like his mother before him.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Crown-heir
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 18 (+4) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Aquan, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Darkwood Buckler. 1 Breastplate.
Great In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly kukris and axes. His fur is gray, silky, and of moderate length. His green unseeing eyes seem to look past you.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He enjoys reading and quiet.
History: Sold as a small child to a slaver, Great was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Persistence, Logical. Flaws: Disease. Bonds: Criminal record, Attractive, Mentor. Occupation: Sage
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 83 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 18 (+4) | 11 (+0) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 |
Possessions: 800 gp.
Maynild Southey, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear ponchos typically of a light brown in addition to tight pants. Her brown hair is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She can't help but pocket interesting objects she comes across
History: She was born to a criminal king-pin and mafia family In her 17th year, her parents were killed by a goblins raid, leaving Maynild alone in the world. After a stint in an orphanage, she was adopted. She used her abilities to travel the world and help people.
Motivation: She wants revenge against goblins.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Criminal record, Enemies. Occupation: Miller
Voice: High pitched and raspy
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 60 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 2100 gp. Amber (40 gp). Smoky quartz (60 gp). Chrysoprase (60 gp). Deep blue spinel (1200 gp). Citrine (60 gp). Deep blue spinel (1200 gp). Citrine (60 gp).
Hobart Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many pastel ritualistic tattoos. He wears a red vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his red boots flare out at the collars. He keeps his long auburn hair kept up in a rat tail. He has a tattooed face.
Personality: This man loves writing and to teach people writing more than just about anything. He is obsessed with a lost civilization.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. When Hobart reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends.
Ideals: Artistic. Bonds: Adventurer, Rich, Military. Occupation: Sculptor
Voice: Raspy
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Infernal
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 50 pp. 1 Minor magic item.
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