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Advanced [show]


Heward Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his chestnut hair in a pixie cut. He has violet eyes and a grey hat with a violet feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Heward studied abroad. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Rich, Adventurer. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Heward Gracey, Male Human Rogue 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp. A miniature golden chest with tiny emeralds lining the top (80 gp). 1 Banded mail.


Social Check DCs


Pyra Charisma, Female Tiefling [Permalink]

Personal [hide]

Description: She dresses like a well dressed Detective does. Her hair is blue and curly. Her half smiles and gold eyes are beguiling and draw you in.

Personality: She snorts whenever she laughs or is feeling confident. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Her father raised her in a mountain cabin. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. Since then, she has sought to make the best of life.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Extrovert, Optimist. Bonds: Job, Attractive, Nature. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Pyra Charisma, Female Tiefling Bard 7
Medium (5'11") Tiefling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)14 (+2) 18 (+4)10 (+0)
Skills Athletics +1, Insight +7
Senses Passive Perception 14
Languages Common, Undercommon, Dwarven
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 200 gp. Pink pearl (40 gp). Star ruby (900 gp).


Social Check DCs


Ea Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: She is renowned for her bright green dresses and hats. She carries a battered sword and tarnished pickaxe as well. Her hair is brown, silky, and of moderate length. Her black eyes have a joyful gleam in them most of the time.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carpenter work with an outfit from a few towns over. Carpenter work suited her well, and with each successful project, she earned more gold and more respect from her peers. Since then, she has sought to make the best of life.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Fighting, Justice, Optimist. Bonds: Attractive, Job, Rich. Occupation: Carpenter

Voice: Sleepy voice

Attributes [hide]

Ea Sanctuary, Female Tiefling Aristocrat 13
Medium (5'10") Tiefling, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 91 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)16 (+3) 16 (+3)15 (+2)
Skills Deception +6, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven, Giant, Auran
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3

Possessions: 1000 gp. Smoky quartz (50 gp). Aquamarine (500 gp). Peridot (50 gp). Bloodstone (50 gp). Malachite (12 gp). Violet garnet (500 gp). Deep blue spinel (500 gp). Bloodstone (50 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salanop Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'2" and dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her left leg appears badly burned and disfigured. Her white hair is heavily combed to the left. Her hazel eyes dart from person to person.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Salanop took refuge in the large cave and found the beat up hand crossbow and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Nature. Occupation: Weaver

Voice: Old thin voice

Attributes [hide]

Salanop Sympony, Female Gnome Druid 14
Small (3'2") Gnome, Neutral Evil (CR 14)
Armor Class 13
Hit Points 105 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)12 (+1) 15 (+2)19 (+4)
Skills Acrobatics +7, History +6
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655443

Possessions: 1100 pp. White opal (1100 gp). Violet garnet (200 gp). Black pearl (200 gp). Pink pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seraphina Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this western woman is dressed in earthy colors with a red and blue handkerchief worn on her right side. Her silver hair is heavily combed to the right. She has a dull look in her hazel eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with her god.

History: Born to a Stableman, her mother struggled to pay the bills. Seraphina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Seraphina decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To prove her worth to the world; and seeks redemption

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Religious, Poor, Criminal record. Occupation: Tanner

Voice: Old Prospector

Attributes [hide]

Seraphina Hilltopple, Female Halfling Barbarian 3
Small (3'1") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 39 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)16 (+3) 10 (+0)17 (+3)
Skills Arcana +5, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Goblin, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Citrine (60 gp). Jade (110 gp). Amethyst (110 gp).


Social Check DCs

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