Ida Melancon, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she tends to wear a large brown jacket. Her hair is long and white with streaks of black, and is pulled back with small brown clips. This hazel eyed northerner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Ida embodies much of what other species detest in the Humans. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Being a Scribe kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is a bit of a kleptomaniac; and wants to raise her children well
Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Criminal record, Family. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 7)
Armor Class 9
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (2400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (100 gp).
Radomir Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He wears a deerstalker hat to cover his moderate length brown hair. His gray eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted psionic powers by his dying sister.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Athletic, Gifted. Bonds: Family, Rich, Slave. Occupation: Banker
Voice: Prounounces S like Z
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Undercommon, Terran
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 180 gp.
Ashgarn Melancon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, green shirt, and blue tie. His skin is fair and his fingers are delicate and long. His hair is red and curly. He is baby faced.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Ashgarn was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.
Flaws: Ugly. Bonds: Adventurer, Family, Criminal record. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 17)
Armor Class 10
Hit Points 84 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 |
Possessions: 600 pp. Amethyst (140 gp). Star rose quartz (60 gp). Chrysoberyl (140 gp). Sardonyx (60 gp). Onyx (60 gp). Alexandrite (700 gp). Canary diamond (5000 gp). Violet garnet (700 gp). Peridot (60 gp). Banded agate (13 gp). Emerald (1000 gp). Deep green spinel (140 gp). Fiery yellow corundum (1000 gp). Black pearl (700 gp). Bloodstone (60 gp). Chrysoprase (60 gp). Jet (140 gp). Lapis lazuli (13 gp). Violet garnet (700 gp). Rock crystal (60 gp). Zircon (60 gp). Aquamarine (700 gp). Deep blue spinel (700 gp). Chalcedony (60 gp). Iolite (60 gp). Alexandrite (700 gp). Black star sapphire (1000 gp). Banded agate (13 gp). Brown-green garnet (140 gp). Black pearl (700 gp). Rhodochrosite (13 gp). Zircon (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Manfred Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, constantly wearing a grey suit, black shirt, and tan tie. With a patchy auburn beard and wild auburn hair. His green eyes are slightly larger than normal.
Personality: He never swears and excessively uses polite adverbs when speaking. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 8 years later his spouse died after the birth of his son. Heartbroken, Manfred never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes
Ideals: Optimist, Impeccable, Athletic. Bonds: Poor, In love. Occupation: Actor
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 10 (+0) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Beloril Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears just a brown suit. His red hair is greasy and uncared for. He has several tiny opal earrings on each ear.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 11)
Armor Class 10
Hit Points 43 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +4
Possessions: 400 gp. A silver and pearl hairclip (100 gp). Gold music box (4000 gp). Sapphire pendant on gold chain (1300 gp).
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