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NPC Generator

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Advanced [show]


Taklinn Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear grey clothing when he does not wear armor. He has white hair. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their son. He worked as a Farmer, and he later adopted a second son.

Motivation: He feels the way he acts is they only way to get by in the world; and an old rival family wants him found

Ideals: Extrovert, Impeccable. Flaws: Insane. Bonds: Nature, Family. Occupation: Farmer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Taklinn Aranore, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)9 (-1) 14 (+2)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Melissa Ramsay, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a brown shirt with thin green vertical stripes and grey pants. Her hair is auburn and curly. She has a tattooed face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is skeptical of what others tell her and is slow to trust.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Melissa took refuge in the old dungeon and found the beat up trident and armor she uses now. By chance she met her brother recently and the two have been together since.

Motivation: She's looking for her big break; and to unite with her brother

Flaws: Secretive, Shy. Bonds: Nature, Family, Adventurer. Occupation: Baker

Voice: Strong lisp

Attributes [hide]

Melissa Ramsay, Female Human Monk 7
Medium (5'8") Human, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 12 (+1)7 (-2)
Skills Intimidation +1, Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 700 gp. Jet (40 gp). Rock crystal (80 gp).


Social Check DCs


Meriele Ostoroth, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears a faded coat and loose pants complete with deerstalker hat. Beneath her clothing is a huge mess of scar tissue. Her hair is long and white with streaks of golden, and is pulled back with small blue clips. Her violet eyes dart from person to person to random spaces in the air.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She also is a firm believer in the womanly ideal.

History: Born in a small village she learned the ways of the warrior from her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bather. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Balancing her hectic life and new Bather responsibilities is difficult.

Ideals: Fighting. Flaws: Terse, Impulsive. Bonds: Slave, Job. Occupation: Bather

Voice: Middle-eastern accent

Attributes [hide]

Meriele Ostoroth, Female Elf Sorcerer 8
Medium (5'5") Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 1000 gp. Blue quartz (9 gp). 1 Minor magic item.


Social Check DCs


Nogu Mori, Female Half-Orc [Permalink]

Personal [hide]

Description: A 6'1" northern woman, she wears a white coat over a green low-cut shirt, and a wide-brimmed hat upon her head. She wears her blonde hair up in a very large beehive style do. She is very pretty but has cold, dead eyes.

Personality: She speaks before she thinks and is too direct. She does not believe in violence as a means to an end. She is a dedicated Layabout but believes her peers are too gung-ho.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Pacifist, Gifted. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Nogu Mori, Female Half-Orc Paladin 9
Medium (6'1") Half-Orc, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 65 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)17 (+3) 16 (+3)10 (+0) 11 (+0)15 (+2)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +8 / 3d4+5, Ranged +6 / 3d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 90 pp.


Social Check DCs


Thomas Ramsay, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears rags and sports a simple walking cane, marred by teas. His black hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving Thomas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the north to a Carter, Thomas learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He inherited the family business which he has now maintained for 9 years.

Motivation: He has decided he is irredeemable; and he is unsatisfied with his job

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Poor, Job, Criminal record. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Thomas Ramsay, Male Human Barbarian 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)8 (-1) 8 (-1)10 (+0)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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