Purah Rapture, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear green clothing when she does not wear armor. She has done her best to style her chestnut hair to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised in a plains tribe. Her father had invested heavily in several trade routes and wanted her to inherit them. She tends to her Doctor job now, and dutifully fulfills any obligations she has.
Motivation: Her spouse's relatives view her with great suspicion; and marry her brother to traveling adventurers
Ideals: Opinionated. Flaws: Insane. Bonds: Rich, Nature, Job, Family. Occupation: Doctor
Voice: Old Prospector
Attributes [hide]
Medium (4'9") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Akta Victory, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a tight fitting green shirt and pants. Her blue hair is slicked back into a classic pompadour. Her ears are large.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She found a children's book about a Tiefling Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She struck the Shoemaker job and began her own company from there.
Motivation: Further expansion of business; and to reunite with her old friends
Flaws: Ugly, Shy. Bonds: Job, Rich, Adventurer. Occupation: Shoemaker
Voice: Sleepy voice
Attributes [hide]
Medium (4'8") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Jade Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is renowned for his bright pastel suits and hats. His clothes are grease stained in places. He wears his gray fur up. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Jade enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: When he was but 5 years old his parents immigrated from the south. Jade liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he's attracted to the pc
Ideals: Gifted. Flaws: Hedonist, Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Fisher
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 30 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Infernal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +4
Possessions: 700 gp. Golden yellow topaz (1500 gp). 1 Minor magic item.
Eleanor Trowbridge, Female Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears dull violet sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case, and a wedding ring on her left hand. She wears her red hair up in a very large beehive style do. She has amber eyes and a violet hat with a black feather.
Personality: She snorts whenever she laughs or is feeling confident. Eleanor enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Eleanor grew up listening to her mother's many stories. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Hedonist. Bonds: In love, Adventurer, Debt. Occupation: Blacksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 12)
Armor Class 11
Hit Points 76 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Draconic
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 1000 gp. A roughly beaten golden orb (60 gp). Cloth of gold vestments (60 gp). Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A necklace of small pink pearls (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aline Stapleton, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has slicked back white hair. She tend to wears goggles to shield her eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born in the west, but her parents moved at a very young age to the north. Aline abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better kind of golem.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she desires power and/or immortality
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer, Debt. Occupation: Stableman
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: Red spinel (130 gp). Tiger eye turquoise (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!