Blendaeth Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blue crest. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has a hunchback. She has done her best to style her blue crest to look like a famous performer. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She never wears the same outfit twice, unless she absolutely has to.
History: Blendaeth was born in the north. At a young age she loved to build and create. A gypsy cursed her at a young age, leading to her ugly appearance. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Artistic, Persistence. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Banker
Voice: pre-pubescent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 15)
Armor Class 10
Hit Points 103 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 12 (+1) | 6 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +4
Possessions: 7000 gp. Gold dragon comb with red garnet eye (1400 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Jeweled gold crown (3000 gp). Sapphire pendant on gold chain (2700 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (2100 gp). Large well-done wool tapestry (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). A roughly beaten golden orb (80 gp). Solid gold idol (700 gp). A necklace of small pink pearls (6000 gp).
Azzakh Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears green painted combat armor at almost all times. His whole body is exceptionally muscular. He wears a broad hat to cover his moderate length silver crest. His eyes are gold.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invites people to come help in his community garden.
History: Sold as a small child to a wizard, Azzakh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: Regain custody of his son; and he is greedy
Ideals: Disciplined, Philantrophist. Bonds: Immigrant, Mentor. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Celestial
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 270 gp.
Everard Bentham, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). His hair is black and curly. His amber eyes lackadaisically let the world flow into them.
Personality: He is almost excessively polite to everyone, even when angry. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He would like to get married and retire; and he is greedy
Ideals: Gifted. Flaws: Shy. Bonds: Religious, Rich, Has a crush. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Breastplate.
Clerebold Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'9" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. He has a very tight haircut. His face is scarred and worn.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Clerebold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He served in the navy to pay for his family's outstanding loans. His father was a mechanic, and taught him how to fix just about anything. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Family, Military. Occupation: Shepherd
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 700 sp.
Nurkara Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Merchant. Her skin is fair and her fingers are delicate and long. Her hair is chestnut and curly. She wears crescent spectacles with a black brim.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a poor family in the city she treasured whatever gifts she got. She worked as a nervous Merchant and found it very stressful. She inherited the family business which she has now maintained for 10 years.
Motivation: She is unsatisfied with her job; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Disciplined, Justice. Bonds: Poor, Job, Adventurer. Occupation: Merchant
Voice: Low and grunting
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 9000 cp.
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