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Advanced [show]


Pogranix Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears green leather gloves, a green jacket, and tight pants. Her green crest is lengthy and is close to two feet long. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is fixated on the number 27. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born in the west, but her parents moved at a very young age to the south. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army

Ideals: Professionalism. Flaws: Addict, Insane. Bonds: Immigrant, Military. Occupation: Scribe

Voice: Eastern European accent

Attributes [hide]

Pogranix Wivvyrholdalphiax, Female Dragonborn Monk 4
Medium (6'5") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)11 (+0) 13 (+1)12 (+1)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Kansif Marleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair, while still mostly silver, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.

Personality: Confrontational and typically high on some drug or another. She invites people to come help in her community garden.

History: She was born in the west, but her parents moved at a very young age to the east. She found a children's book about a Half-Orc Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Addict. Bonds: Immigrant, Adventurer. Occupation: Banker

Voice: Pronounces difficult words wrong

Attributes [hide]

Kansif Marleigh, Female Half-Orc Druid 2
Medium (5'11") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)10 (+0) 7 (-2)9 (-1)
Skills Nature +2, Survival +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1300 sp. Deep green spinel (120 gp).


Social Check DCs


Orianna Belief, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is well dressed, constantly wearing a green suit, white shirt, and green tie. Her hair is dark red, silky, and of moderate length. She wears crescent spectacles with a black brim.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with her god.

History: The child of eastern immigrants she idolized her father. She moved from fad to fad and when she turned 15 she discovered singing. She left for the east, certain she would find work there.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Religious, Immigrant. Occupation: Adventurer

Voice: Spanish accent

Attributes [hide]

Orianna Belief, Female Tiefling Cleric 4
Medium (4'11") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)9 (-1) 16 (+3)9 (-1)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 5000 sp.


Social Check DCs


Damaia Fright, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she prefers to wear flannel. Her purple hair is long and unkept. Her ears are large.

Personality: Damaia is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is lazy, self-centered, vain, and jealous.

History: The child of northern immigrants she idolized her father. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Damaia took refuge in the large cave and found the beat up shield and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Extrovert. Flaws: Ugly, Selfish. Bonds: Immigrant, Nature. Occupation: Layabout

Voice: French accent

Attributes [hide]

Damaia Fright, Female Tiefling Ranger 1
Medium (5'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 4 (-3)12 (+1) 8 (-1)18 (+4)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. 1 Smokesticks.


Social Check DCs


Hugolina Barlow, Female Human [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a brown and black robe with the hood down. She carries with her a set of bows, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She has shaved her head bald. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of herself, she believes she is the best Miller born in the past three hundred years. As long as the job gets done she does not care how it got done.

History: She was raised in a desert tribe. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She's also a talented Carter, but doesn't like to broadcast it.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day

Ideals: Fighting, Professionalism. Bonds: Job, Nature, Criminal record. Occupation: Miller

Voice: German accent

Attributes [hide]

Hugolina Barlow, Female Human Monk 7
Medium (4'10") Human, True Neutral (CR 7)
Armor Class 8
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)14 (+2) 15 (+2)9 (-1)
Skills Athletics +4, Insight +5
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +5

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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