Tarhun Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a cross on it. His feathered hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Tarhun grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He has passion for adventuring and risk; and someone believes him a fraud
Flaws: Ugly, Selfish, Disease. Bonds: Enemies, Adventurer. Occupation: Soapmaker
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 70 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 14000 sp. Brown diamond (5000 gp). Eye agate (15 gp). Violet garnet (200 gp). Blue sapphire (1000 gp). Pink diamond (5000 gp). Tiger eye turquoise (15 gp). Golden yellow topaz (200 gp).
Norman Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His brown hair is still thick. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Norman was left his mother's suit of armor and trained in its use and care. He has set out to sabotage the competition.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Bonds: Attractive, Job, Enemies, Military, Criminal record. Occupation: Roofer
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 66 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
Possessions: 360 pp. Fire opal pendant on a fine gold chain (1400 gp). Solid gold idol (200 gp).
Vicky Riley, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she sports brown clothing, slightly heavier than average wear. She wears a top hat to cover her moderate length silver hair. Her eyes are hazel and catlike.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is an amazing painter.
History: Born in the west her family was never financially stable. After coming to the age of reason, Vicky took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was always very intelligent and has formed a secret society of specialists.
Motivation: To unite with her brother; and doesn't want to be a blacksmith and was forced into it by her family
Ideals: Gifted. Flaws: Secretive. Bonds: Guardian, Poor, Family. Occupation: Blacksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 47 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 400 gp. Tiger eye turquoise (10 gp). Violet garnet (1200 gp). Red-brown spinel (50 gp). Aquamarine (1200 gp). Aquamarine (1200 gp). Deep blue spinel (1200 gp). Violet garnet (1200 gp). Rose (40 gp).
Irann Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a lot of dark rich colors, with gold accents. She wears her hair in dreadlocks. Her violet unseeing eyes seem to look past you.
Personality: She dislikes all the random violence that takes place in the north. She would rather hide behind her crafts than deal with other people.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's repulsed by the PC; and wants to have a good time and be beloved
Ideals: Pacifist, Artistic. Flaws: Disease, Shy. Bonds: Attractive. Occupation: Performer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Shedinn Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems and is in decent physical shape. His scarlet crest is lengthy. His eyes are gold.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a necromancer, Shedinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is greedy; and sabotage a competitor
Flaws: Antagonistic. Bonds: Rich, Adventurer, Mentor, Job. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1300 sp. Coral (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
