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NPC Generator

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Advanced [show]


Matilda Shelly, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman likes to wear ponchos typically of a light grey in addition to tight pants. She keeps her silver hair in a flapper bob. Her eyes, though not visible through her cowl, are green.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. The war was a terrible time for her, and Matilda does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Matilda was raised in a hard working conservative environment. Like her father and her brother before her, after school she went straight into learning to become a Servant. She's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: To be a Herbalist again; and expand her business

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Military, Job. Occupation: Servant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Matilda Shelly, Female Human Aristocrat 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp.


Social Check DCs


Dondon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has dyed his greying white hair a little too much giving a sharp white color. He has a tattooed face.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is the product a well kept family trust fund and as such has never really known need. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats; and a deep hatred of dire rats

Ideals: Justice. Flaws: Racist. Bonds: Rich, Enemies. Occupation: Server

Voice: Sensual and smooth

Attributes [hide]

Dondon Jamjar, Male Halfling Rogue 5
Small (2'11") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)14 (+2) 12 (+1)11 (+0)
Skills Deception +3, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. This brown eyed southerner is not easily forgotten.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a very good compulsive liar and kleptomaniac.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Aramil's homeland. Aramil decided to take the middle way and become a bodyguard. He is untrained/undisciplined, which makes him dangerous.

Motivation: Seeks redemption; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Insane. Bonds: Slave, Criminal record, Immigrant. Occupation: Courier

Voice: Speaks with a cold

Attributes [hide]

Aramil Sylvaranth, Male Elf Barbarian 3
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)8 (-1) 12 (+1)10 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Burgell Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. His hair, while still mostly chestnut, has prominent grey streaks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also hits on women, regardless of circumstances.

History: Burgell was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Detective. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush.

Flaws: Addict, Shy. Bonds: Attractive, Has a crush. Occupation: Brewer

Voice: Speaks with a cold

Attributes [hide]

Burgell Pilwicken, Male Gnome Warrior 14
Small (3'2") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 142 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 18 (+4)12 (+1) 10 (+0)11 (+0)
Skills Insight +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1

Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold and ruby ring (8000 gp). Brass mug with jade inlays (300 gp). A silver and pearl hairclip (70 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Cloth of gold vestments (80 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). 1 Medium magic item.


Social Check DCs


Folgûm Carlton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears white cloth garments or leather armor. He wears a colorful flower in his golden hair. His eyes are amber and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Folgûm was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. In his 12th year, his parents were killed by a drow raid, leaving Folgûm alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.

Motivation: A deep hatred of drow; and revenge

Ideals: Fighting. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Herbalist

Voice: Relaxed voice

Attributes [hide]

Folgûm Carlton, Male Half-Orc Cleric 9
Medium (6'3") Half-Orc, Chaotic Good (CR 9)
Armor Class 10
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills Athletics +5, Medicine +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 1900 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Black velvet mask with numerous citrines (60 gp).


Social Check DCs

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