Damaia Righteous, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a lot of dark rich colors, with gold accents. She keeps her silver hair in a flapper bob. She wears large thick round spectacles.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: When she was but 7 years old her parents immigrated from the west. When money was particularly tight she was walking through alleys when she overheard a Architect hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She desires power and/or immortality.
Ideals: Joker. Bonds: Attractive, Adventurer, Immigrant, Poor. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'10") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Orc, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Eleanor Barclay, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. She has dyed her greying golden hair a little too much giving a sharp golden color. She has violet eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is afraid of women and trembles around them
History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Eleanor took refuge in the large cave and found the beat up pickaxe and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Ideals: Optimist. Flaws: Shy. Bonds: Nature, Adventurer, Rich. Occupation: Body Guard
Voice: Dark and ominous
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp).
Art Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Scribe. He has a slight overbite and is overall scrawny. His white fur is kept up in a ponytail inside a small hat. He has several tiny emerald earrings on each ear.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Art was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He got away from his former life and has fallen to alcoholism.
Motivation: Someone believes him a fraud; and he wants revenge against brigands
Flaws: Racist, Addict. Bonds: Rich, Attractive, Family, Enemies. Occupation: Scribe
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 41 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 200 gp. Golden yellow topaz (300 gp). Rich purple corundum (1600 gp). Amber (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Staurheim, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He would rather hide behind his crafts than deal with other people.
History: The child of a Animal Trainer, who enjoyed hunting, Guy was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Barrister
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 63 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 3100 gp. Aquamarine (300 gp). Obsidian (13 gp). Aquamarine (300 gp). Onyx (60 gp). Jet (60 gp). Red garnet (60 gp). Blue quartz (13 gp). Moss agate (13 gp). Rock crystal (60 gp). Azurite (13 gp).
Qualen Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This western man dresses like a well dressed Bricklayer does. His clothes are grease stained in places. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Qualen was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Bricklayer for the past few years.
Motivation: A deep hatred of brigands.
Flaws: Secretive. Bonds: Job, Poor, Immigrant, Enemies. Occupation: Bricklayer
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 38 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1500 gp. Golden yellow topaz (1200 gp). Deep blue spinel (1200 gp). Onyx (20 gp). Banded agate (12 gp). Malachite (12 gp). Deep blue spinel (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
