River Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is portly but not overly obese. He has styled his yellow fur well, parting it to the right. He wears crescent spectacles with a black brim.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. River enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the north his family was never financially stable. River was born on a far northern forest where he grew up under the tutelage of his mother, an expert Architect. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He feels threatened by others; and wants to open a new tavern
Flaws: Ugly, Shy, Hedonist, Secretive. Bonds: Poor, Immigrant. Occupation: Architect
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 75 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1900 gp. Sardonyx (70 gp). Freshwater pearl (8 gp). Pink pearl (130 gp). Silver pearl (130 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Kensley, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His white hair is styled in orderly dreadlocks. His blue eyes lackadaisically let the world flow into them.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Philantrophist, Justice. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Bellfounder
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Draconic, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp.
Andram Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and red. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Andram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent father; and doesn't want to be a fortune-teller and was forced into it by his family
Ideals: Fighting, Athletic, Joker. Flaws: Addict. Bonds: Attractive, Family. Occupation: Fortune-teller
Voice: Speaks with a cold
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 12000 sp.
Tricking Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case. Her black fur is knotted and matted. Her face is scarred and worn.
Personality: She is a Barber first and foremost. She believes firmly that knowledge should be universal. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has worked as a Barber like her mother before her.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Barber
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 15 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp. Chrysoberyl (100 gp).
Lone Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her cinnamon fur is long and unkept. Her blue eyes dart from person to person to random spaces in the air.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. A true patriot, Lone would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Lone was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Ugly. Bonds: Poor, Military. Occupation: Barkeep
Voice: German accent
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Bloodstone (30 gp).
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