Zook Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan tunic with black highlights, and long green pants that bunch up around his shoes. His silver hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zook took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge; and someone believes him a fraud
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Nature, Enemies. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Auran, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 12000 sp.
Rael Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of scythes on his belt, each one with a amethyst on the hilt. He sports a flattop hair cut. His green eyes are passionate and lively.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Rael and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting. Flaws: Terse, Antagonistic. Bonds: Rich, Mentor. Occupation: Mason
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Aldous Harrington, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing colorful clothing, dressed as a Detective. Beneath his clothing is a huge mess of scar tissue. He wears his red hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A deeply religious man he believes everything happens for a reason. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Aldous was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aldous took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Regain custody of his daughter.
Ideals: Extrovert. Bonds: Slave, Attractive, Religious, Family, Nature. Occupation: Detective
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 160 gp.
Percival Colton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. His hair is chestnut and very short. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with his god.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Blacksmith and found it very stressful. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Percival never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg
Flaws: Mundane. Bonds: Job, Religious, In love, Slave. Occupation: Blacksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 20 gp.
Robert Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His hair is golden and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Antagonistic, Insane, Secretive. Bonds: Attractive, Immigrant. Occupation: Cook
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 47 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Obsidian (11 gp). Silver pearl (40 gp). Iolite (40 gp). Carnelian (40 gp). 1 Minor magic item.
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