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Advanced [show]


Bendoo Acton, Female Half-Orc [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is generally shirtless and showing off her tattooed chest. Her brown hair has been sun bleached extensively. Her ears are large.

Personality: She loves telling others what to do and how they should feel about things. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a slaver, Bendoo was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She has a rivalry with the Church that dominates her actions; and she has decided she is irredeemable

Ideals: Opinionated, Joker. Flaws: Ugly. Bonds: Mentor, Criminal record, Religious. Occupation: Interpreter

Voice: Low range voice

Attributes [hide]

Bendoo Acton, Female Half-Orc Commoner 3
Medium (6'5") Half-Orc, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 16 (+3)9 (-1)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 1200 sp. 1 Masterwork studded leather. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Orla Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing left arm. She dresses in blue turtlenecks beneath a brown coat with white slacks. She has moderate length black hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is irascible and easily irritated. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She is the product a well kept family trust fund and as such has never really known need. While studying, she fell in love. They married and had a son. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She's repulsed by the PC.

Flaws: Antagonistic, Hedonist. Bonds: Rich, In love. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Orla Gummen, Female Gnome Aristocrat 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 8 (-1)14 (+2)
Skills Perception +1, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp. 1 Masterwork studded leather.


Social Check DCs


Caramip Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear blue pants and tee shirts. Her moppish red hair is in a traditional bowl cut. Her face is scarred and worn.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born several months after her mother was called into army service. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Persistence. Flaws: Ugly, Antagonistic, PTSD. Bonds: Military. Occupation: Butcher

Voice: Old thin voice

Attributes [hide]

Caramip Boondiggles, Female Gnome Cleric 8
Small (3'4") Gnome, Neutral Evil (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)7 (-2) 12 (+1)16 (+3)
Skills Arcana +1, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 900 gp. Azurite (6 gp). Black star sapphire (1400 gp). Deep blue spinel (200 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in yellow turtlenecks beneath a tan coat with blue slacks, and a wedding ring on his left hand. His tied-back hair is golden. His half smiles and brown eyes are beguiling and draw you in.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 8 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He left for the south, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Persistence. Bonds: In love, Attractive, Adventurer, Immigrant. Occupation: Roofer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Naal Aloro, Male Half-Elf Barbarian 5
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Insight +3, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Shifting Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His yellow fur is lengthy and is close to two feet long. His eyes are yellow and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. When Shifting reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 6 years.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Disease, Hedonist. Bonds: Military, Job, Rich. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Shifting Shore, Male Tabaxi Sorcerer 3
Medium (5'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills Athletics +5, History +4
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 300 gp.


Social Check DCs

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