Vepar Destiny, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears a custom-built plate barding that's adorned with green lining and desert motifs. Her hair, while still mostly white, has prominent grey streaks. She tend to wears goggles to shield her eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Vepar was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She was an athlete and attended two major summer competitions. She never won. Since then, she has sought to make the best of life.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Bonds: Poor, Adventurer. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 64 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Just what you see.
Xanaphia Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and sports empty pouches on her belt. She has golden hair. She tend to wears goggles to shield her eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is used to getting what she wants. In part because she is a meticulous planner.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: Wants to open a new tavern; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Slave, Criminal record, Job. Occupation: Shepherd
Voice: Spanish accent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5
Possessions: 400 gp.
Ermina Alton, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is red and curly. Her brown eyes lackadaisically let the world flow into them.
Personality: She dislikes all the random violence that takes place in the north. She is obsessed with her god.
History: Sold as a small child to a wizard, Ermina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she is compelled to act according to her religious beliefs
Ideals: Pacifist. Bonds: Rich, Religious, Mentor. Occupation: Bookbinder
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 2d6-4, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp.
Tana Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she very much looks the part of a Bounty Hunter. She wears her auburn hair up. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her job bores her to no end. She has decided to make it more interesting.
History: She got into the Bounty Hunter business at a young age. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She became a Bounty Hunter soon after.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion.
Flaws: Shy. Bonds: Job, Attractive, Adventurer, Criminal record. Occupation: Bounty Hunter
Voice: Sensual and smooth
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 14)
Armor Class 13
Hit Points 119 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 19 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 3000 gp. Emerald (700 gp). Rose (70 gp). Amethyst (120 gp). Rich purple corundum (700 gp). Violet garnet (200 gp). Jasper (70 gp). Red-brown spinel (120 gp). Deep blue spinel (200 gp). Blue quartz (10 gp). Chrysoberyl (120 gp). Zircon (70 gp). Malachite (10 gp). Jade (120 gp). Black pearl (200 gp). Blue quartz (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damakos Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a simple black robe with green stripes complete with hood. He keeps his dark red hair in a pixie cut. He has gleaming, smiling black eyes.
Personality: Damakos is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.
History: Damakos was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Extrovert. Bonds: Immigrant, Poor, Adventurer. Occupation: Tanner
Voice: Stutters
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 54 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Tiger eye turquoise (11 gp). Onyx (60 gp). Bloodstone (60 gp). Aquamarine (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
