Peren Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears light armors faded through time and improper care. He keeps his brown hair in a pixie cut. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments
History: He was born into a rich family. His family was turned out during the war. He and his family wandered south to less war torn lands. He was granted psionic powers by his dying sister.
Motivation: Money/treasure; and he is greedy
Ideals: Joker, Gifted. Flaws: PTSD. Bonds: Rich. Occupation: Courier
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 47 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. Fire opal pendant on a fine gold chain (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A necklace of small pink pearls (3000 gp). Fire opal pendant on a fine gold chain (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erdan Mystralath, Male Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His fierce green eyes like to dwell on things.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.
History: Born to a Miner, his father struggled to pay the bills. He found a children's book about a Elf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a rivalry with the Church that dominates his actions; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer, Religious. Occupation: Animal Trainer
Voice: Relaxed voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 5 (-3) | 16 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Draconic, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon.
Torinn Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Miller does. His white crest is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He enjoys reading and quiet.
History: From birth he was tutored by a cruel and relentless mentor. Like his father and his sister before him, after school he went straight into learning to become a Miller. He has worked as a Miller like his father before him.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Attractive, Mentor. Occupation: Miller
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 12)
Armor Class 11
Hit Points 106 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 3000 gp. Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item.
Ekemon Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. His hair is chestnut and curly. His eyes are gold and he is always smoking a pipe.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Ekemon hails from a village terrorized by illithids. In his 18th year, his parents were killed by a illithids raid, leaving Ekemon alone in the world. After a stint in an orphanage, he was adopted. He left for the west, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Flaws: Shy, Impulsive. Bonds: Attractive, Immigrant, Enemies. Occupation: Brewer
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Gardain Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. He has a white handlebar mustache and slicked back white hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with finding treasure.
History: Gardain lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. During his travels, Gardain and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gardain discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gardain fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Athletic, Opinionated. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Sellsword
Voice: Booming voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 pp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!