Radomir Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of the sun god around his neck, and a halberd on his belt. His hair is long and black with streaks of auburn, and is pulled back with small red clips. His beard is auburn, braided, and well cared for. His brown unseeing eyes seem to look past you.
Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Soapmaker
Voice: Scandinavian accent
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 22 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 200 gp.
Tricking Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a large pastel mantle and cape that has been intricately interwoven into his black robe. His yellow fur is kept up in a ponytail inside a deerstalker hat. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the recently deceased. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When Tricking reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Addict, Disease. Bonds: Attractive, Military. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 17)
Armor Class 13
Hit Points 116 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 18
Languages Common, Elven
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
Possessions: 6000 gp. Emerald (1600 gp). Rhodochrosite (13 gp). Amethyst (140 gp). Rich purple corundum (1600 gp).
Travok Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting clothing which further accentuates his frame. His chestnut hair is cut short. His blue eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Travok was raised in a hard working conservative environment. He worked as a nervous Mayor and found it very stressful. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He loathes his own lifestyle; and further expansion of business
Ideals: Justice, Logical. Flaws: Antagonistic, Depressed. Bonds: Attractive, Job. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 4000 cp. Red spinel (130 gp).
Callybon Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems. She has wavy chestnut hair. She wears large thick round spectacles.
Personality: While she acts the brute, she is far gentler than she would appear. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born at the edge of vast forest. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To share knowledge with the world; and she desires power and/or immortality
Ideals: Fighting, Logical. Flaws: Shy. Bonds: Rich, Nature, Adventurer. Occupation: Cartwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 17 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 170 pp.
Wrenn Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dark leathers with embroidery. His black hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Wrenn studied abroad. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He's since become an addict/alcoholic.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Philantrophist, Gifted. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Apothecary
Voice: Relaxed voice
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. Deep blue spinel (300 gp).
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