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NPC Generator

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Advanced [show]


Clerebold Wharton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His red hair is cut jaggedly and amateurishly. His eyes are gray and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Poor, Criminal record, Nature. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Clerebold Wharton, Male Human Expert 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 10 (+0)16 (+3)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Hugolina Wentworth, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her hair is auburn and very short. Her face is scarred and worn.

Personality: She is happy with her job as a Locksmith. She turns her eye from what people do, preferring to live and let live. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born several months after her father was called into army service. She moved out north to avoid the crime she committed. She has achieved small success as a Locksmith.

Motivation: She has comitted a past crime that haunts her to this day; and balancing her hectic life and new locksmith responsibilities is difficult

Flaws: Ugly. Bonds: Job, Military, Criminal record. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Hugolina Wentworth, Female Human Wizard 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)16 (+3) 16 (+3)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Giant, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 90 gp. Brown-green garnet (140 gp).


Social Check DCs


Jelenneth Jacobs, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a violet and pastel robe with the hood down. Her attire stands in sharp contrast to her bastard sword, which is beautifully polished and possesses an ornate carving of a skull on it. Her white hair is wavy and long. Her face is scarred and worn.

Personality: Jelenneth speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Jelenneth studied abroad. She was taken from her home at a very young age. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Jelenneth Jacobs, Female Half-Elf Expert 1
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)14 (+2) 9 (-1)13 (+1)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Ignan, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Quick Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Architect does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He sports a flattop fur cut. His blue eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small plains village. His mother was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Further expansion of business; and to be a gardener again

Ideals: Persistence. Flaws: Antagonistic, Secretive. Bonds: Job, Nature. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Quick Shore, Male Tabaxi Ranger 17
Medium (5'11") Tabaxi, Neutral Good (CR 17)
Armor Class 13
Hit Points 96 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 8 (-1)16 (+3)
Skills Athletics +7, Religion +6
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 10000 gp. Red-brown spinel (110 gp). Deep blue spinel (1100 gp). Golden yellow topaz (1100 gp). Alexandrite (1100 gp). Sardonyx (70 gp). Rose (70 gp). Tiger eye turquoise (13 gp). Black pearl (1100 gp). Blue star sapphire (1300 gp). Deep blue spinel (1100 gp). Freshwater pearl (13 gp). Deep blue spinel (1100 gp). Golden yellow topaz (1100 gp). Golden yellow topaz (1100 gp). Coral (110 gp). Chrysoberyl (110 gp). Rhodochrosite (13 gp). Emerald (1300 gp). Rose (70 gp). White opal (1300 gp). Malachite (13 gp). Black pearl (1100 gp). Black opal (1300 gp). Black pearl (1100 gp). Black pearl (1100 gp).


Social Check DCs


Jo Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: This woman likes to wear ponchos typically of a light red in addition to tight pants, and sports empty pouches on her belt. Her black hair is heavily combed to the left. Her fair skin shows little sign of her aristocratic breeding.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born on a small isolated farm. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To unite with her sister; and a deep hatred of goblins

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Nature, Enemies. Occupation: Weaver

Voice: Aggressive tone

Attributes [hide]

Jo Shadowquick, Female Halfling Barbarian 2
Small (2'9") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 30 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)12 (+1) 11 (+0)15 (+2)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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