Sammal Music, Male Tiefling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears skinny pants and wears a green and yellow robe with the hood down. He wears his red hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born on a small isolated farm. In his 15th year, his parents were killed by a orcs raid, leaving Sammal alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Revenge.
Ideals: Impeccable. Flaws: Insomniac. Bonds: Adventurer, Nature, Enemies. Occupation: Detective
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 18)
Armor Class 12
Hit Points 159 (18d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Elven, Sylvan
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
Possessions: 5000 gp. Deep blue spinel (400 gp). Obsidian (6 gp). Aquamarine (400 gp). Amber (60 gp). Blue quartz (6 gp). Moss agate (6 gp). Emerald (1400 gp). Hematite (6 gp). Jade (60 gp). Red-brown spinel (60 gp). Smoky quartz (20 gp). Fire opal (1400 gp). Chalcedony (20 gp). Alexandrite (400 gp). Chalcedony (20 gp). Silver pearl (60 gp). Hematite (6 gp). Silver pearl (60 gp). Chrysoprase (20 gp). Deep blue spinel (400 gp). Malachite (6 gp). Zircon (20 gp). Silver pearl (60 gp). Obsidian (6 gp). Red-brown spinel (60 gp). Blue quartz (6 gp). Jade (60 gp). Black star sapphire (1400 gp). 1 Major magic item.
Meriele Ariessus, Female Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her blonde hair is thinning but still full. This hazel eyed southerner is not easily forgotten.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is a font of random trivia from the lore and stories she has discovered
History: She was raised in a desert tribe. Over the years she perfected her riding and shooting skills. She became a Barber soon after.
Motivation: She loathes her own lifestyle; and wants to open a new tavern
Ideals: Logical. Flaws: Antagonistic, Depressed. Bonds: Nature, Job. Occupation: Barber
Voice: Hollow voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee.
Bella Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is typically in her Fletcher uniform. Her chestnut hair is knotted and matted. Her face is covered beneath a completely black helmet.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Bella was born with her father's beautiful face. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fletcher work with an outfit from a few towns over. Fletcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Fletcher for the past few years.
Motivation: She's repulsed by the PC; and sabotage a competitor
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Fletcher
Voice: Hissing voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 22 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 8 (-1) | 12 (+1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (500 gp). A small bag of saffron. (60 gp).
Doudra Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She carries with her a set of axes, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her blue crest is braided into rings. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She can speak with the recently deceased. She is skeptical of what others tell her and is slow to trust.
History: She was born the only child of a wealthy merchant. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Retire the richest woman in the north; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Shy. Occupation: Glassblower
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 35 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Halfling, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 60000 cp.
Fulbar Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. With a patchy white beard and wild white hair. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving He has all his life been fascinated with poetry.
History: Gifted from a young age, Fulbar studied abroad. After coming to the age of reason, Fulbar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Joker, Artistic, Gifted. Bonds: Rich. Occupation: Servant
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 17 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Auran, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
