Merla Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears professional attire. She wears her blonde hair up. Her eyes are brown.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a ruthless business woman, a trait she acquired from her father.
History: From birth she was tutored by a cruel and relentless mentor. Merla abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has passion for adventuring and risk.
Ideals: Entrepeneur. Flaws: Emotional. Bonds: Attractive, Mentor, Adventurer. Occupation: Bounty Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2300 sp.
Merla Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears rags and sports a simple walking cane. Her long white hair reaches down to her waist. Her eyes are hazel and she is always smoking a pipe.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born to a Dilettante, her mother struggled to pay the bills. She moved out west to avoid the crime she committed. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to brigands.
Motivation: To protect her home; and a deep hatred of brigands
Bonds: Poor, Enemies, Attractive, Criminal record, Guardian. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 gp. 4 Thunderstones.
Greeba Dalton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a white collared shirt and tan skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her golden hair is greasy and uncared for. Her thin eyebrows rest above her beady blue eyes.
Personality: She can speak with the recently deceased. She never wears the same outfit twice, unless she absolutely has to.
History: Greeba was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She has had some formal dancing training, and achieved minor success. She was granted martial powers by her dying sister.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Interpreter
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Orc, Abyssal, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp. 1 Minor magic item.
Windy Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a lot of dark rich colors, with gold accents. His long lavender fur is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of women and trembles around them
History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a stableman again
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 150 gp. Eye agate (12 gp).
Odo Carlton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tight fitting brown shirt and pants. His red hair is greasy and uncared for. His blue eyes dart from person to person.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He got into the Merchant business at a young age. He was an apprentice working in his father's forge. He has worked as a Merchant like his father before him.
Motivation: To be a Spice Merchant again.
Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!