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Advanced [show]


Ekk Winterbourne, Female Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She dresses like a well dressed Jeweler does. She has wavy brown hair. Her eyes are brown.

Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She does not believe in violence as a means to an end. She is a dedicated Jeweler but believes her peers are too gung-ho.

History: Born in a small village she learned the ways of the warrior from her mother. In her youth she was a Bowyer, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She inherited the family business which she has now maintained for 2 years.

Motivation: She'd like to take her coworkers down a peg; and a strong sense of loyalty to halfling people

Ideals: Pacifist, Fighting. Flaws: Racist, PTSD. Bonds: Job. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Ekk Winterbourne, Female Half-Orc Wizard 6
Medium (5'0") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)6 (-2) 10 (+0)10 (+0)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Stannor Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a white tunic with grey highlights, and long blue pants that bunch up around his shoes. He is muscular with a powerful set of arms. He wears his chestnut hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. Being a Unemployed kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Religious, Criminal record, Has a crush. Occupation: Unemployed

Voice: Scottish accent

Attributes [hide]

Stannor Tosscobble, Male Halfling Cleric 11
Small (3'4") Halfling, True Neutral (CR 11)
Armor Class 13
Hit Points 65 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 18 (+4)14 (+2)
Skills Investigation +5, Stealth +6
Senses Passive Perception 14
Languages Common, Halfling, Druidic
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16654432100

Possessions: 2800 gp. A pair of silk slippers encrusted with tiny pearls. (40 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Black velvet mask with numerous citrines (40 gp). Fire opal pendant on a fine gold chain (2000 gp).


Social Check DCs


Patrick Nibley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. His hair is white and curly. His eyes are likewise green. His teeth are white and perfect.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Patrick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants revenge against gnolls.

Ideals: Professionalism, Entrepeneur. Bonds: Poor, Attractive, Enemies. Occupation: Courier

Voice: Low rumbling, strings words together

Attributes [hide]

Patrick Nibley, Male Human Warrior 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Investigation +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


River Running, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is well dressed, but even with her fine clothing she looks run-down. Her gray fur is unkempt and raggedy. Her eyes are blue.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: River was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She found a children's book about a Tabaxi Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Miner

Voice: Jittery and nervous

Attributes [hide]

River Running, Female Tabaxi Ranger 6
Medium (5'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)7 (-2) 13 (+1)17 (+3)
Skills Intimidation +6, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 400 gp.


Social Check DCs


Crampernap Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with deerstalker hat. With bright blonde hair and a scraggly beard. His thin eyebrows rest above his beady brown eyes.

Personality: His tongue was cut out and he uses sign language. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Crampernap was born on a far western desert where he grew up under the tutelage of his father, an expert Bowyer. He was granted necromantic powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Slave. Occupation: Bowyer

Voice: Low range voice

Attributes [hide]

Crampernap Fabblestabble, Male Gnome Barbarian 8
Small (3'2") Gnome, Chaotic Good (CR 8)
Armor Class 12
Hit Points 70 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 14 (+2)17 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 80 pp. Citrine (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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