Orryn Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. His brown hair is braided into rings. His green eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can't help but pocket interesting objects he comes across
History: He was raised by priests from a young age. Orryn was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Bonds: Criminal record, Religious, Mentor. Occupation: Miner
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 3000 cp.
Juliana Marley, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is renowned for her bright grey dresses and hats. She wears her white hair down. She has amber eyes and a grey hat with a black feather.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She invites people to come help in her community garden.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She now owns her own business.
Motivation: Elven compassion; and further expansion of business
Ideals: Artistic, Philantrophist. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Glassblower
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Quillathe Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman has a large tan mantle and cape that has been intricately interwoven into her blue robe, and a wedding ring on her left hand. Her black hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are blue.
Personality: Quillathe wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has set out to sabotage the competition.
Motivation: Further expansion of business; and she has money and likes to spend it
Ideals: Disciplined. Flaws: Disease. Bonds: In love, Job, Rich. Occupation: Ruler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1400 sp.
Aldous Lepus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a rose on it. He has styled his red hair well, parting it to the right. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Navigator, who enjoyed hunting, Aldous was taken on many hunting expeditions. He worked as a nervous Stableman and found it very stressful. He's also a talented Navigator, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Stableman
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Godfrey Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man sports violet clothing, slightly heavier than average wear and is in decent physical shape. His silver hair is heavily combed to the left. He has gleaming, smiling gray eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and regain custody of his son
Flaws: Antagonistic, Fearful. Bonds: Adventurer, Family. Occupation: Bowyer
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 700 sp. Golden yellow topaz (600 gp). Violet garnet (600 gp). Aquamarine (600 gp). 1 Darkwood Buckler.
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