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Advanced [show]


Salanop Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her red hair has been sun bleached extensively. She has a dull look in her hazel eyes.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Salanop enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Salanop reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Salanop and her spouse have recently divorced.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Flaws: Emotional, Hedonist, Antagonistic. Bonds: Military, Religious. Occupation: Hunter

Voice: Booming voice

Attributes [hide]

Salanop Musgraben, Female Gnome Monk 10
Small (3'5") Gnome, True Neutral (CR 10)
Armor Class 9
Hit Points 43 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Investigation +5, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +2 / 3d6-2, Grapple +1

Possessions: 240 pp. Gold music box (1000 gp).


Social Check DCs


Dondon Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is still thick. His eyes are likewise violet. His teeth are white and perfect.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Dondon was born in the west. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He has never given up on his painting dream.

Motivation: To get a good night's sleep.

Ideals: Persistence, Artistic, Athletic. Flaws: Insomniac. Bonds: Attractive. Occupation: Guard

Voice: Old Prospector

Attributes [hide]

Dondon Quickstep, Male Halfling Rogue 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Gnome, Ignan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Habor Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fancy green suit, and he perpetually has his hand crossbow ready. His long brown hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: Habor wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He does not trust anyone and sleeps with one eye open.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in hand crossbow use. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To get a good night's sleep; and his religion dominates his actions

Ideals: Fighting, Disciplined. Flaws: Insomniac. Bonds: Attractive, Religious, Enemies. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Habor Mystery, Male Tiefling Commoner 3
Medium (5'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points -2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 4 (-3)15 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nirgel Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in green turtlenecks beneath a black coat with tan slacks. He keeps his black hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Herbalist like his mother before him.

Motivation: To be a Miller again.

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Slave. Occupation: Herbalist

Voice: Slow speaker

Attributes [hide]

Nirgel Sanity, Male Tiefling Monk 6
Medium (6'9") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)15 (+2) 11 (+0)10 (+0)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fivin Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This man wears a blue shirt with thin white vertical stripes and black pants. He has a penchant for wearing a ring with an oversized ruby on his left hand. He has wavy silver hair. His face is covered beneath a completely black helmet.

Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a drow raid, leaving Fivin alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and many drow want him driven away

Flaws: Shy. Bonds: Rich, Religious, Enemies. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Fivin Ilphelkiir, Male Elf Paladin 7
Medium (5'5") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 34 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)15 (+2) 12 (+1)7 (-2)
Skills Acrobatics +6, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Druidic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 500 gp.


Social Check DCs

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