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Advanced [show]


Mijira Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears bulky black painted plate armor. She wears a broad hat to hide her balding. Her red eyes lackadaisically let the world flow into them.

Personality: She is extraordinarily eccentric. She believes the world needs to unite to get rid of brigands once and for all.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Guard arts, while her father instructed her in etiquette, music and courtly manner. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is untrained/undisciplined, which makes her dangerous.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Flaws: Ugly, Insane. Bonds: Enemies, Rich, Adventurer. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Mijira Daardendrian, Female Dragonborn Expert 5
Medium (6'4") Dragonborn, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 7 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 9 (-1)7 (-2) 14 (+2)16 (+3)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +7

Possessions: 40000 cp.


Social Check DCs


Harvest In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel tunic with white highlights, and long tan pants that bunch up around his shoes. He is bristling with hidden weapons, mostly pickaxes and falchions. His fur is short and gray. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken as a slave by a traveling circus and forced to perform As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Addict, Impulsive. Bonds: Criminal record, Slave, Family. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Harvest In Shadow, Male Tabaxi Ranger 12
Medium (5'3") Tabaxi, Lawful Evil (CR 12)
Armor Class 12
Hit Points 65 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Athletics +5, Deception +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 3000 gp. Onyx (50 gp). Sardonyx (50 gp). Golden yellow topaz (200 gp). Blue quartz (9 gp). Jet (110 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Beckwith, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a brown and black handkerchief worn on his right side, he is not a threatening figure. He has moderate length chestnut hair. His gray eyes peer out from beneath his top brown hat.

Personality: Ernest wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Ernest hails from a village terrorized by orcs. In his 14th year, his parents were killed by a orcs raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He became a Jeweler soon after.

Motivation: He feels the way he acts is they only way to get by in the world; and seeks redemption

Ideals: Disciplined, Impeccable. Bonds: Criminal record, Enemies, Job. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Beckwith, Male Human Ranger 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)6 (-2) 15 (+2)9 (-1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Portia Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is renowned for her bright red dresses and hats. Her red hair is matted, messy, and big. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is calm most of the time but flees social interaction. She has a habit of throwing herself into exceedingly dangerous situations.

History: Portia was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and she desires power and/or immortality

Ideals: Athletic. Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Adventurer. Occupation: Shipwright

Voice: Speaks with lips pursed

Attributes [hide]

Portia Appleblossom, Female Halfling Paladin 6
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 10 (+0)8 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs


Rangrim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of strength on his torso. He carries with him a set of crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. The war was a terrible time for him, and Rangrim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Rangrim was born in the east. At a young age he loved to build and create. When Rangrim reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rangrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle.

Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Rangrim Ungart, Male Dwarf Monk 6
Medium (4'3") Dwarf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +3, History +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. Hematite (10 gp). Tiger eye turquoise (10 gp). Fire opal (1000 gp).


Social Check DCs

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