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Dazzazn Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. His scarlet crest is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Guard, who enjoyed hunting, Dazzazn was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found.

Ideals: Professionalism. Flaws: Insane, Impulsive. Bonds: Attractive, Nature, Family. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Dazzazn Pyraxtallinost, Male Dragonborn Wizard 14
Medium (6'7") Dragonborn, Lawful Evil (CR 14)
Armor Class 11
Hit Points 80 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)5 (-3) 12 (+1)10 (+0)
Skills Intimidation +5, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 gp. Violet garnet (200 gp). Zircon (60 gp). Aquamarine (200 gp). Onyx (60 gp). Golden yellow topaz (200 gp). Blue sapphire (1500 gp). Violet garnet (200 gp). Black pearl (200 gp). Bloodstone (60 gp). Silver pearl (110 gp). Moonstone (60 gp). Freshwater pearl (14 gp). Brown-green garnet (110 gp). 1 Medium magic item.


Social Check DCs


Shadow Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a small hat to hide his balding. His face is scarred and worn.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Body Guard business at a young age. Through the years after Shadow was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Shadow's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Shadow Grass, Male Tabaxi Warrior 10
Medium (5'0") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 80 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Arcana +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 700 gp. A roughly beaten golden orb (170 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Fire opal pendant on a fine gold chain (2100 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp).


Social Check DCs


Valafar Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of sais, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears a broad hat to cover his moderate length white hair. His black eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Valafar grew up listening to his father's many stories. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He has drifted from career to career and currently works as a Painter.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Job, Adventurer. Occupation: Painter

Voice: Pronounces difficult words wrong

Attributes [hide]

Valafar Sorrow, Male Tiefling Monk 2
Medium (5'0") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 6 (-2)13 (+1)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Ignan, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Rendar Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is wearing a long, black, dusty cloak. He has a penchant for wearing a ring with an oversized emerald on his left hand. His golden hair is long and unkept. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.

History: A powerful necromancer made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Persistence. Flaws: Ugly, Addict, Shy. Bonds: Rich, Mentor. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Rendar Vance, Male Half-Orc Monk 7
Medium (5'11") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 10 (+0)10 (+0)
Skills Arcana +3, Stealth +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


Moon Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a fancy pastel dress. She has a penchant for wearing a ring with an oversized opal on her right hand. Her brown fur is lengthy and is close to two feet long. Her eyes, though not visible through her cowl, are yellow.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Sold as a small child to a brothel owner, Moon was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has set out to sabotage the competition.

Motivation: Wants to raise her children well; and she is unsatisfied with her job

Flaws: Antagonistic. Bonds: Attractive, Rich, Mentor, Job, Family. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Moon Of Dragons, Female Tabaxi Cleric 14
Medium (5'1") Tabaxi, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 62 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)10 (+0) 10 (+0)18 (+4)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 3000 gp. 1 Minor magic item.


Social Check DCs

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