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Advanced [show]


Akra Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a black tunic with white highlights, and long grey pants that bunch up around her shoes. Her whole body is exceptionally muscular. Her scarlet crest is smooth and relatively long. She has red eyes and a black hat with a white feather.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She served in the navy to pay for her family's outstanding loans. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Being a Mortician kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and revenge

Ideals: Entrepeneur. Flaws: Insane. Bonds: Immigrant, Criminal record, Military, Enemies. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

Akra Imbixtellrhyst, Female Dragonborn Wizard 4
Medium (6'5") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Amnon Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears a black vest and prefers yellow and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his red hair in a pixie cut. He has several tiny amethyst earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town working and never settling down anywhere, but has fallen for a local Beggar. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love.

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Has a crush, Adventurer. Occupation: Brewer

Voice: Thin and wheezing

Attributes [hide]

Amnon Mayhem, Male Tiefling Monk 1
Medium (5'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)10 (+0) 5 (-3)12 (+1)
Skills Animal Handling -1, Arcana +2
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 700 sp.


Social Check DCs


Orsik Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has styled his white hair well, parting it to the left. He wears an eyepatch.

Personality: He hates giants. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted druidic powers by his dying sister.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Gifted. Flaws: Ugly, Mundane, PTSD. Bonds: Enemies. Occupation: Body Guard

Voice: Can't modulate volume

Attributes [hide]

Orsik Loderr, Male Dwarf Adept 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 19 (+4)10 (+0) 9 (-1)12 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 320 gp.


Social Check DCs


Elaim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He keeps his chestnut hair in a flapper bob. His hazel eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Elaim embodies much of what other species detest in the Dwarves. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His first spouse was a Unemployed, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: To unite with his sister; and he feels kind of lost in life

Flaws: Antagonistic, Addict, Depressed. Bonds: Family, Adventurer. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

Elaim Orcfoe, Male Dwarf Bard 4
Medium (4'1") Dwarf, Lawful Good (CR 4)
Armor Class 7
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)16 (+3) 15 (+2)12 (+1)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Druidic, Auran
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 500 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Geoffrey Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many brown ritualistic tattoos. He is wearing a long, violet cloak. He has done his best to style his blonde hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Geoffrey is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear

Ideals: Fighting, Justice. Flaws: Fearful. Bonds: Rich, Job. Occupation: Weaver

Voice: Boston accent

Attributes [hide]

Geoffrey Gentry, Male Half-Elf Adept 1
Medium (5'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 8 (-1)12 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. 1 Masterwork Common Melee.


Social Check DCs

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