Furrele Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears light armors faded through time and improper care. She is muscular with a powerful set of arms. She sports a flattop crest cut. Her gold eyes are slightly larger than normal.
Personality: Eccentric and domineering, Furrele will drive conversation. Her job bores her to no end. She has decided to make it more interesting.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Shipwright arts, while her mother instructed her in etiquette, music and courtly manner. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Furrele grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Furrele. She has built up a small fortune and can afford her own way.
Motivation: She has passion for adventuring and risk; and money/treasure
Ideals: Extrovert. Bonds: Adventurer, Criminal record, Rich. Occupation: Shipwright
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 23 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 120 pp. Hematite (6 gp). Rock crystal (40 gp). Deep blue spinel (600 gp).
Wobbles Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and has a large blue mantle and cape that has been intricately interwoven into his green robe. His skin is also unnaturally pale. His silver hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is very quiet and rarely speaks above a whisper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Blacksmith business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Blacksmith.
Motivation: Expand his business.
Flaws: Ugly, Insane, Shy, Disease. Bonds: Job. Occupation: Blacksmith
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 43 (11d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 12 (+1) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2600 gp.
Mishann Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a tight fitting black shirt and pants. Her crest is short and brass. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She served in the navy to pay for her family's outstanding loans. Mishann was born on a far western plains where she grew up under the tutelage of her mother, an expert Body Guard. She has been a successful dealer in antiques buying low and selling high.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new body guard responsibilities is difficult
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Military, Immigrant. Occupation: Body Guard
Voice: Breathy voice
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 6)
Armor Class 8
Hit Points 45 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 300 gp. Coral (80 gp). Onyx (60 gp). Blue quartz (6 gp). 1 Minor magic item.
Art Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel armored body suit, with a simple green line shooting up and back down. She carries with her a set of shields, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her fur is lavender and curly. Her hazel eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is obsessed with her god.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She went to a religious school and was inspired by the priests there in charitable deeds. During her travels, Art and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Art discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Art fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Religious. Occupation: Sculptor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 6)
Armor Class 10
Hit Points 55 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. Rock crystal (20 gp). Deep blue spinel (900 gp). Red spinel (50 gp). Black pearl (900 gp).
Serpent Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear brown tank tops with tan pants. His long yellow fur is drawn into a two foot long braid. His eyes, though not visible through his cowl, are green.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Serpent was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now travels the world, in search of power and loot.
Motivation: To settle down with his crush; and he desires power and/or immortality
Flaws: Cynical. Bonds: Has a crush, Adventurer, Poor, Nature. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
Possessions: 100 gp. Carnelian (40 gp). Rhodochrosite (5 gp). Black star sapphire (1000 gp). Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

