Pikar Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. His hair is brown and curly. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions
Flaws: Forgetful. Bonds: Attractive, Slave, Nature, Religious. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 41 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.
Baern Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. His white hair is cut jaggedly and amateurishly. His eyes are hazel and catlike.
Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He receives visions of the future at random moments
History: He was born blind and as such lacked many opportunities for work. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Map Maker for hire.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job, Immigrant. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 83 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 | 2 |
Possessions: 150 pp. Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (900 gp). Gold dragon comb with red garnet eye (900 gp).
Makaria Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is red and very short. She has red eyes and a green hat with a pastel feather.
Personality: She is very quiet and rarely speaks above a whisper. She is frequently practicing swordplay.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Makaria liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To get a good night's sleep; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Shy, Insomniac. Bonds: Military, Immigrant, Nature. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
Possessions: 300 gp. Deep blue spinel (1200 gp). White opal (1600 gp). Black opal (1600 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bardryn Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'1" and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her right hand appears badly burned and disfigured. Her hair is short and silver. Her eyes are hazel.
Personality: Bardryn wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... She would rather hide behind her crafts than deal with other people.
History: She is the product a well kept family trust fund and as such has never really known need. She moved from fad to fad and when she turned 15 she discovered writing. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Money/treasure; and she is greedy
Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Map Maker
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Georgina TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. She is physically well-built. She wears her golden hair up. Her skin is flawless and her amber eyes scan people very quickly.
Personality: Georgina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She receives visions of the future at random moments
History: She was born to a pair of big game hunters, but was frequently ill as a child. She has chosen to use the inheritance that was left to her frivolously. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has money and likes to spend it.
Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Sculptor
Voice: Scratchy, weak
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp. Pink pearl (90 gp). Red garnet (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!