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NPC Generator

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Advanced [show]


River In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'5", this man is wearing a long, brown, dusty cloak. His fur is short and white. His blue eyes lackadaisically let the world flow into them.

Personality: River wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in the west, but his parents moved at a very young age to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined. Bonds: Family, Immigrant, Job. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

River In the Storm, Male Tabaxi Bard 5
Medium (6'5") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Athletics +4, Religion +6
Senses Passive Perception 12
Languages Common, Terran, Celestial, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 1000 sp. Chalcedony (40 gp).


Social Check DCs


Serpent Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear pastel pants and tee shirts. His beige fur is long and unkept. His eyes are a pleasant yellow.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Serpent was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Serpent decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: His religion dominates his actions.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Religious, Criminal record. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Serpent Blossom, Male Tabaxi Ranger 6
Medium (5'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 2000 sp. Golden yellow topaz (1300 gp). Freshwater pearl (8 gp). Carnelian (40 gp). Red-brown spinel (110 gp).


Social Check DCs


Gargax Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'1". He is renowned for his bright green suits and hats, and his gloved hand is found clutching a dagger. His gold crest is still thick. This red eyed northerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Gargax isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Gargax grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He now owns his own business.

Motivation: He wants revenge against drow; and wants to open a new tavern

Ideals: Impeccable, Philantrophist. Bonds: Adventurer, Job, Enemies. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Gargax Kerrhylon, Male Dragonborn Monk 3
Medium (6'1") Dragonborn, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)13 (+1) 12 (+1)13 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ulla Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many brown ritualistic tattoos. She wears an entirely blue suit with brown socks and a vest with buckled shoes. She has moderate length blonde hair. She has violet eyes and a blue hat with a brown feather.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Ulla was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. Recently she has begun working with bootleggers and crooks.

Motivation: She has a rivalry with the Church that dominates her actions; and she feels that her past leaves her morally obligated to help

Ideals: Artistic. Bonds: Criminal record, Poor, Adventurer, Religious. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Ulla Gummen, Female Gnome Wizard 9
Small (3'6") Gnome, True Neutral (CR 9)
Armor Class 13
Hit Points 58 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 19 (+4)13 (+1) 10 (+0)13 (+1)
Skills Athletics +0, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +0 / 3d4-3, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: Moss agate (5 gp). Amethyst (110 gp). Sard (20 gp). Coral (110 gp). Red spinel (110 gp). Aquamarine (1600 gp). Peridot (20 gp). Jet (110 gp).


Social Check DCs


Aramil Klein, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His blonde hair is drawn into a tight pony tail with a clover scrunchie. He is very pretty but has cold, dead eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Aramil took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Aramil Klein, Male Half-Elf Monk 1
Medium (5'4") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)11 (+0) 10 (+0)6 (-2)
Skills Acrobatics +1, Persuasion +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 20 pp.


Social Check DCs

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