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Advanced [show]


Fenriz Clever, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green shirt with thin white vertical stripes and red pants. He is portly but not overly obese. He keeps his long purple hair kept up in a rat tail. His eyes are white.

Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Family. Occupation: Herbalist

Voice: Mousy voice

Attributes [hide]

Fenriz Clever, Male Tiefling Ranger 12
Medium (5'5") Tiefling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 89 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Athletics +3, Insight +5
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 400 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nithther Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His wide-brimmed hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Nithther was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Nithther's father didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nithther fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Nithther Hashphronyxadyn, Male Dragonborn Warlock 8
Medium (6'6") Dragonborn, Lawful Good (CR 8)
Armor Class 11
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)13 (+1) 10 (+0)9 (-1) 9 (-1)12 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 2d10+5, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp. Star rose quartz (80 gp).


Social Check DCs


Guy Mitchell, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears many layers of old clothing at all times. He keeps his long white hair kept up in a rat tail. His fierce hazel eyes like to dwell on things.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Greedy. Bonds: Poor, Religious, Immigrant, Criminal record. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Guy Mitchell, Male Human Bard 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)16 (+3) 13 (+1)11 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 400 sp.


Social Check DCs


Vonbin Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'5", this man tends to wear a large grey jacket. His tied-back hair is chestnut. He has brown eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Vonbin took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He has drifted from career to career and currently works as a Engraver.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Persistence. Flaws: Selfish. Bonds: Nature, Job. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Vonbin Bloodkith, Male Dwarf Expert 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)11 (+0) 13 (+1)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Mardnab Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She tends to wear a blue poncho over her likewise colored trousers and shirt. She carries a battered sai and tarnished club as well. She has done her best to style her red hair to look like a famous performer. She has a tattooed face.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is skeptical of what others tell her and is slow to trust.

History: Mardnab was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fisher work with an outfit from a few towns over. Fisher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Fisher soon after.

Motivation: Wants to open a new tavern; and marry her brother to traveling adventurers

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Family, Job. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Mardnab Sympony, Female Gnome Druid 9
Small (3'0") Gnome, True Neutral (CR 9)
Armor Class 14
Hit Points 80 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)10 (+0) 10 (+0)14 (+2)
Skills Nature +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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