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NPC Generator

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Advanced [show]


Elizabeth Home, Female Human [Permalink]

Personal [hide]

Description: Standing 4'10", this woman wears clothing that is held on in multiple layers but all of it is in poor condition. She has done her best to style her white hair to look like a famous performer. Her blue eyes peer out from beneath her broad grey hat.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is lazy, self-centered, vain, and jealous.

History: Born in the north to a Assassin, Elizabeth learned a great deal about her father's area of expertise. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She ran away from her former home and has been making her living as a Assassin for the past few years.

Motivation: Sabotage a competitor.

Flaws: Disease, Selfish, Fearful. Bonds: Poor, Job. Occupation: Assassin

Voice: Soft and melodious

Attributes [hide]

Elizabeth Home, Female Human Rogue 1
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 700 sp.


Social Check DCs


Trail In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft blue waves gently in the breeze. His brown fur is lengthy and is close to two feet long. He is baby faced.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: He is greedy; and money/treasure

Ideals: Athletic, Logical, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Trail In the Storm, Male Tabaxi Sorcerer 11
Medium (6'10") Tabaxi, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 20 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)15 (+2) 9 (-1)13 (+1)
Skills Athletics +6, Deception +5
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666664

Possessions: 330 pp. A necklace of small pink pearls (3000 gp). Jeweled electrum ring (3000 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Lamlis Horineth, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is styled in orderly dreadlocks. His eyes are likewise amber.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lamlis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lamlis. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and money/treasure

Ideals: Philantrophist, Entrepeneur. Flaws: Selfish. Bonds: Rich, Criminal record. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Lamlis Horineth, Male Elf Expert 2
Medium (4'8") Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Performance +3
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 230 gp.


Social Check DCs


Beloril Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his grey robe and has his club always slung over his shoulder. His hair, while still mostly white, has prominent grey streaks. His blue eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is obsessed with finding treasure.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur. Bonds: Enemies, Adventurer, Criminal record. Occupation: Dilettante

Voice: Low range voice

Attributes [hide]

Beloril Lutgehr, Male Dwarf Druid 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 11 (+0)8 (-1)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 4000 cp. Hematite (13 gp). Golden pearl (80 gp). Moss agate (13 gp). 1 Antitoxin.


Social Check DCs


Joser Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy blonde hair. His green eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Joser was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Enemies, Military, Family, Rich. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Joser Smoothhands, Male Halfling Commoner 12
Small (2'11") Halfling, Neutral Good (CR 12)
Armor Class 15
Hit Points 28 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)7 (-2) 16 (+3)17 (+3)
Skills Deception +7, Medicine +7
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4

Possessions: 1000 gp. Iolite (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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