Barendd Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. His hair is always cut to a buzz. His green eyes are passionate and lively.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A powerful brothel owner made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He tends to his Miller job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Optimist. Flaws: Secretive. Bonds: Poor, Mentor, Job. Occupation: Miller
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
Possessions: 2000 cp. A small bag of saffron. (100 gp). Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
Elegant Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears brown leather gloves, a brown jacket, and tight pants, and sports empty pouches on his belt. His lavender fur is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined. Flaws: Insane, Mundane. Bonds: Attractive, Criminal record. Occupation: Gardener
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 6)
Armor Class 9
Hit Points 33 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 900 gp. Onyx (80 gp).
Tarhun Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. He has wavy white crest. He has gold eyes and a green hat with a pastel feather.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He plays an instrument quite well.
History: When he was but 7 years old his parents immigrated from the east. Tarhun was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Gardener. Days after completing his studies, news broke out that his hometown was attacked by illithids. Tarhun was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Opinionated, Artistic. Bonds: Immigrant, Enemies, Rich. Occupation: Gardener
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 10)
Armor Class 9
Hit Points 7 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 5 (-3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 1500 gp. Golden pearl (140 gp). Aquamarine (1600 gp). Bloodstone (70 gp). Rhodochrosite (14 gp). Violet garnet (1600 gp). White opal (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nurkara Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of magic around her neck, and a glaive on her belt. She has a slight overbite and is overall scrawny. Her blonde hair is wavy and long. She has gray eyes and a grey hat with a yellow feather.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a font of random trivia from the lore and stories she has discovered
History: Born to a poor family in the city she treasured whatever gifts she got. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like her out of the picture
Ideals: Fighting, Passionate, Logical. Bonds: Poor, Criminal record. Occupation: Weaver
Voice: Italian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 400 sp. Deep green spinel (130 gp).
Ahvain Floshem, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His brown hair is unkempt and raggedy. His eyes are likewise violet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Flaws: Ugly. Bonds: Poor, Family, Has a crush, Adventurer. Occupation: Server
Voice: Mousy voice
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!

