Valorean Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who very much looks the part of a Fletcher. His crest is blue and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in a small desert village. Like his mother and his sister before him, after school he went straight into learning to become a Fletcher. He then took over the family business and is one of the better Fletcher for hire.
Motivation: To be a Fortune-teller again.
Ideals: Optimist, Entrepeneur. Bonds: Job, Attractive, Nature. Occupation: Fletcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Baggi Clayden, Female Half-Orc [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a black suit, brown shirt, and tan tie. Her skin is fair and her fingers are delicate and long. Her Stetson hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is business-like. She takes instructions and follows them to the letter. Animals are drawn to her, and she is able to talk to them.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents enrolled her in a Paladin school at a young age so that she could practice her martial talents. She was granted martial powers by her dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Professionalism, Gifted, Fighting. Flaws: Ugly. Bonds: Military. Occupation: Fletcher
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp.
Rosalind Ramsey, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'2" and wears grey trousers with tan and blue striped suspenders. She wears various colorful collared shirts. Her brown hair is braided into rings. She has brown eyes and a grey hat with a tan feather.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She works hard and plays hard.
History: She got into the Knight business at a young age. She worked as a nervous Knight and found it very stressful. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rosalind fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally; and expand her business
Ideals: Optimist, Fighting. Flaws: Hedonist, Insane. Bonds: Job. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
Possessions: 700 sp.
Cecily Darby, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She prefers to wear brown pants and tee shirts. Beneath her clothing is a huge mess of scar tissue. Her black hair is kept up in a ponytail inside a top hat. Her brown eyes are passionate and lively.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised in a forest tribe. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered giants who tried to eat her hand. She has dedicated herself to building a better village for her children.
Motivation: Obtaining odd cultural Human artifacts is her passion.
Bonds: Slave, Nature, Adventurer, Enemies. Occupation: Cook
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
Possessions: 110 gp. Onyx (30 gp).
Donella Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She is renowned for her bright tan dresses and hats. She carries with her a set of tridents on her belt, each one with a ruby on the hilt. Her hair, while still mostly red, has prominent grey streaks. Her thin eyebrows rest above her beady violet eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a font of random trivia from the lore and stories she has discovered
History: Donella was raised in a hard working conservative environment. She dropped out of school to support her sick mother, and resented it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise her children well
Ideals: Fighting, Logical. Flaws: Ugly, Greedy. Bonds: Job, Family. Occupation: Barkeep
Voice: German accent
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Aquamarine (700 gp). Hematite (5 gp). Deep blue spinel (700 gp).
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