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Advanced [show]


Windy Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his yellow fur down. His fair skin shows little sign of his aristocratic breeding.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He feeds upon the attention of others.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Flaws: Cynical, Disease, Insomniac. Bonds: Poor, Attractive. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Windy Of Spirit, Male Tabaxi Fighter 4
Medium (5'6") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)12 (+1) 17 (+3)13 (+1)
Skills Investigation +3, Stealth +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Ahrim Havoc, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. He keeps his silver hair in a pixie cut. He wears a mask on his face.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Ahrim was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Ahrim Havoc, Male Tiefling Bard 8
Medium (6'10") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 1300 gp. Red-brown spinel (60 gp). Star ruby (1400 gp). Deep blue spinel (1100 gp). Tourmaline (60 gp). Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elysande Eastoft, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a moderate pudge and is not very fit. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Elysande would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born to a pair of adventurers, Elysande grew up listening to her father's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sage. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Revenge; and she wants nothing more than to rejoin the army

Ideals: Persistence. Bonds: Military, Adventurer, Job, Enemies. Occupation: Sage

Voice: Dark and ominous

Attributes [hide]

Elysande Eastoft, Female Human Commoner 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 200 sp.


Social Check DCs


Nedda Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears rags and sports a simple walking cane. Her chestnut hair has been sun bleached extensively. She is baby faced.

Personality: She is business-like. She takes instructions and follows them to the letter. She is obsessed with finding treasure.

History: She was born the only child of a wealthy merchant. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is currently in port desperately looking for someone to get her out; and she desires power and/or immortality

Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Adventurer, Slave. Occupation: Mortician

Voice: Excited and jittery

Attributes [hide]

Nedda Littlefoot, Female Halfling Monk 2
Small (2'8") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)12 (+1) 10 (+0)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Kilvar Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a brown and white handkerchief worn on his right side. His auburn hair is singed and shortened. His hazel eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Kilvar lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kilvar took refuge in the ruined castle and found the beat up lance and armor he uses now. He now spends his time doing works of charity.

Motivation: He doesn't get along with people that don't share his tastes; and an old rival family wants him found

Ideals: Philantrophist, Justice, Impeccable. Flaws: Ugly. Bonds: Family, Nature. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Kilvar Trueanvil, Male Dwarf Bard 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)9 (-1) 17 (+3)14 (+2)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 190 gp. Peridot (70 gp). Jade (110 gp). Moonstone (70 gp).


Social Check DCs

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