Flame Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She is portly but not overly obese. Her fur is greying and her face has many wrinkles. Her yellow eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where she often wandered off to fish. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Obtaining odd cultural Human artifacts is her passion; and she loathes her own lifestyle
Ideals: Professionalism. Flaws: Depressed, Disease. Bonds: Attractive, Nature, Adventurer. Occupation: Crown-heir
Voice: Booming voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Common Melee.
Edge Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman typically wears brown cloth garments or leather armor and is in decent physical shape. Her fur is cinnamon and curly. Her eyes are copper and she is always smoking a pipe.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has a habit of throwing herself into exceedingly dangerous situations.
History: Edge was born the youngest of three triplets. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to unite with her brother
Ideals: Disciplined. Flaws: Impulsive, Insane. Bonds: Family, Debt. Occupation: Tailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Giant, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Bloodstone (20 gp). Silver pearl (130 gp).
Merihim Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears a green coat over a black low-cut shirt, and a top hat upon his head. His right leg appears badly burned and disfigured. His dark red hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.
History: Gifted from a young age, Merihim studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Locksmith
Voice: Low range voice
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 11)
Armor Class 11
Hit Points 17 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 900 gp. Jeweled electrum ring (4000 gp). Golden circlet with four aquamarines (3000 gp). Gold and topaz bottle stopper cork (1100 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (600 gp).
Cockaby Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is typically in his Fortune-teller uniform. His brown hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of gnolls once and for all.
History: A powerful necromancer made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to open a new tavern; and someone believes him a fraud
Bonds: Job, Attractive, Guardian, Enemies, Mentor. Occupation: Fortune-teller
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 15
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Elysande Galanodel, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 4'8" and is generally well dressed albeit a few years behind the times. Her right leg appears badly burned and disfigured. She keeps her blonde hair in a flapper bob. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Elysande hails from a village terrorized by gnolls. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Barrister kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has decided she is irredeemable.
Ideals: Joker. Bonds: Attractive, Criminal record, Enemies. Occupation: Barrister
Voice: Stutters
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 11 (+0) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 1200 sp.
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