Anthony Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tight fitting grey shirt and pants. His long silver hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a Locksmith soon after.
Motivation: A need for knowledge about a nearby landmark; and expand his business
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Mentor, Adventurer. Occupation: Locksmith
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 5 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 30 gp.
Great Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. He is portly but not overly obese. His brown fur is thinning but still full. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the east to a Sailor, Great learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's also a talented Fisher, but doesn't like to broadcast it.
Motivation: To be a Fisher again; and balancing his hectic life and new sailor responsibilities is difficult
Flaws: Ugly, Sensitive, Impulsive. Bonds: Job, In love. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 7 (-2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 sp. Solid gold idol (1000 gp). Sapphire pendant on gold chain (1400 gp). Brass mug with jade inlays (200 gp). A necklace of small pink pearls (2000 gp).
Eggren Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who is well dressed, constantly wearing a black suit, pastel shirt, and tan tie. She has styled her bronze crest well, parting it to the right. She wears large thick round spectacles.
Personality: Eggren is depressed about a lot of things. She tends to be a nihilist. She is lazy, self-centered, vain, and jealous.
History: She was born blind and as such lacked many opportunities for work. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: She has passion for adventuring and risk; and to reunite with her absent father
Flaws: Depressed, Selfish, Disease. Bonds: Adventurer, Family. Occupation: Sailor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Crowbar.
Efferil Rothenel, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a large tan jacket. His black hair is knotted and matted. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Efferil enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Efferil lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Nothing but the best is good enough for him; and further expansion of business
Ideals: Optimist, Impeccable. Flaws: Ugly, Hedonist. Bonds: Family, Job. Occupation: Barrister
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 16 (+3) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Undercommon, Terran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 6000 cp. 1 Half-Plate.
Huru Hayden, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair is cut short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Huru was born in the south. At a young age she loved to build and create. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She is untrained/undisciplined, which makes her dangerous.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Carpenter
Voice: Boston accent
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Elven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp.
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