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NPC Generator

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Advanced [show]


Dalaba Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a tan suit, green shirt, and grey tie. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her long white hair reaches down to her waist. Her eyes, though not visible through her cowl, are blue.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her job bores her to no end. She has decided to make it more interesting.

History: She got into the Detective business at a young age. She moved from fad to fad and when she turned 15 she discovered singing. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dalaba fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing her hectic life and new Detective responsibilities is difficult; and a rival would like her out of the picture

Ideals: Fighting, Artistic. Bonds: Adventurer, Criminal record, Job. Occupation: Detective

Voice: Whispers

Attributes [hide]

Dalaba Fapplestamp, Female Gnome Aristocrat 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)12 (+1) 16 (+3)13 (+1)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Matilda Dukakis, Female Half-Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a hunchback. With bright red hair. Her eyes are brown and she is always smoking a pipe.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She always tries to repair and not replace. It was this mentality that drove her into the Sailor business.

History: She was born at the edge of vast mountains. Her father was a mechanic, and taught her how to fix just about anything. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Unemployed again; and balancing her hectic life and new sailor responsibilities is difficult

Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Job, Nature. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Matilda Dukakis, Female Half-Elf Wizard 4
Medium (5'4") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 30000 sp.


Social Check DCs


Orsik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'5" and wears a fancy grey suit. His left hand appears badly burned and disfigured. His hair is always cut to a buzz. His brown eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He uses divination through singing.

History: A powerful necromancer made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: Revenge; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Gifted. Bonds: Attractive, Enemies, Mentor, Job. Occupation: Navigator

Voice: Voice breaks

Attributes [hide]

Orsik Bigtoe, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 9 (-1)8 (-1)
Skills Animal Handling +1, Athletics +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 190 gp.


Social Check DCs


Seven In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fighting clothing, which leaves very little to the imagination. Her cinnamon fur is matted, messy, and big. Her eyes are blue and catlike.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Seven has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's attracted to the PC.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Farmer

Voice: Creaky witch voice

Attributes [hide]

Seven In the Storm, Female Tabaxi Sorcerer 12
Medium (4'8") Tabaxi, Neutral Evil (CR 12)
Armor Class 14
Hit Points 55 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)11 (+0) 12 (+1)18 (+4)
Skills Intimidation +8, Nature +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qualen Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered violet stockings. He is portly but not overly obese. His blonde hair is kept up in a ponytail inside a small hat. He wears an eyepatch.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He enjoys reading and quiet.

History: He was born in the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to trick people and travel the world for free.

Motivation: His religion dominates his actions; and seeks redemption

Ideals: Logical. Flaws: Ugly. Bonds: Criminal record, Immigrant, Religious. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Qualen Leffery, Male Gnome Druid 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)12 (+1) 11 (+0)17 (+3)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 gp.


Social Check DCs

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