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NPC Generator

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Advanced [show]


Carrie Iranapha, Male Elf [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears blue trousers with grey and red striped suspenders. He wears various colorful collared shirts. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to fit into much smaller and tighter spaces than normal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. After coming to the age of reason, Carrie took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Carrie Iranapha, Male Elf Paladin 7
Medium (5'5") Elf, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 34 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills Nature +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Blue sapphire (800 gp).


Social Check DCs


Bilbron Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and muscular, this western man prefers to wear tan clothing when he does not wear armor. His auburn hair is lengthy. He has a tattooed face.

Personality: Calm and collected, he is a well trained Mercenary. A true patriot, Bilbron would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of western immigrants he idolized his mother. Bilbron abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he would like to get married and retire

Ideals: Athletic. Bonds: Job, Military, Immigrant, Adventurer, Has a crush. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Bilbron Miggledy, Male Gnome Rogue 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 19 (+4)7 (-2) 13 (+1)11 (+0)
Skills Acrobatics +5, History +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Nuraval Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many blue ritualistic tattoos. He wears a grey cloak and cross-gartered blue stockings. His golden hair is knotted and matted. His violet eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. Animals are drawn to him, and he is able to talk to them.

History: His mother raised him in a mountain cabin. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Sellsword like his father before him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Nature, Criminal record. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Nuraval Glanhig, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)8 (-1) 11 (+0)9 (-1)
Skills Medicine +2, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 230 gp.


Social Check DCs


Oblar Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars, and sports empty pouches on his belt. His black hair is unkempt and raggedy. His eyes are green and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Poor, Immigrant. Occupation: Unemployed

Voice: Sore throat, cough

Attributes [hide]

Oblar Tealeaf, Male Halfling Commoner 13
Small (3'0") Halfling, Chaotic Good (CR 13)
Armor Class 13
Hit Points 68 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)9 (-1) 16 (+3)14 (+2)
Skills Nature +3, Persuasion +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (1800 gp). 1 Minor magic item.


Social Check DCs


Trey Kitchur, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple yellow robe with brown stripes complete with hood. His silver hair, when down, is lengthy. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is happy with his job as a Beggar. He turns his eye from what people do, preferring to live and let live. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Beggar

Voice: Irish accent

Attributes [hide]

Trey Kitchur, Male Half-Elf Wizard 4
Medium (4'11") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 7 (-2)16 (+3) 10 (+0)8 (-1)
Skills Deception +1, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Goblin, Sylvan, Celestial
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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