Sarah Hackney, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and is pretty ugly. She keeps her long brown hair kept up in a rat tail. Her eyes are a pleasant blue.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is able to fit into much smaller and tighter spaces than normal.
History: She was raised in a plains tribe. Sarah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels kind of lost in life.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Rich, Nature. Occupation: Architect
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Gnome, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 8000 cp. 1 Masterwork Common Melee.
Vonana Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears rags and sports a simple walking cane. She keeps her silver hair in a flapper bob. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is lazy and tries to find solutions quickly.
History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac.
Flaws: Antagonistic, Lazy. Bonds: Poor, Nature, Criminal record. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 10)
Armor Class 12
Hit Points 67 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1000 gp. Peridot (30 gp). Tourmaline (150 gp). Blue quartz (9 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Helja Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her black hair is knotted and matted. Her gray eyes are slightly larger than normal.
Personality: Always inclined to offer people food she seems plenty friendly. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her childhood dream was to be a Shepherd, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She wants revenge against illithids; and several ex partners dislike her way of doing things and want revenge
Ideals: Philantrophist, Gifted. Bonds: In love, Job, Enemies. Occupation: Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1600 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Gold and topaz bottle stopper cork (400 gp). Silver comb with moonstones (400 gp).
Quilla Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears tan leather gloves, a tan jacket, and tight pants. Her skin is also unnaturally pale. Her silver hair is thinning but still full. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She will rave to anyone who will listen. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it.
Flaws: Ugly, Insane. Bonds: Rich, Religious, Enemies. Occupation: Shepherd
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. Peridot (80 gp).
Great Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. His orange fur, when down, is lengthy. He has copper eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has all his life been fascinated with singing.
History: His father raised him in a mountain cabin. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.
Motivation: He is terrified, and will act out of fear.
Ideals: Optimist, Artistic. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Shoemaker
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 90 gp. A pair of silk slippers encrusted with tiny pearls. (50 gp).
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