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Advanced [show]


Frouse Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears an entirely tan suit with brown socks and a vest with buckled shoes. His skin is also unnaturally pale. His chestnut hair is slicked back into a classic pompadour. His gray eyes peer out from beneath his Stetson tan hat.

Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Rich, Job. Occupation: Bounty Hunter

Voice: Jittery and nervous

Attributes [hide]

Frouse Murnig, Male Gnome Rogue 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)11 (+0) 10 (+0)14 (+2)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Sapphire pendant on gold chain (900 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs


Emerald Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in pastel turtlenecks beneath a tan coat with grey slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His gray fur is heavily combed to the left. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is extraordinarily eccentric. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 4 years.

Motivation: Money/treasure; and to be a layabout again

Flaws: Insane, Disease. Bonds: Attractive, Job, Rich. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Emerald Running, Male Tabaxi Ranger 12
Medium (5'7") Tabaxi, Lawful Evil (CR 12)
Armor Class 13
Hit Points 56 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)15 (+2) 14 (+2)20 (+5)
Skills Stealth +7, Survival +6
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 4000 gp. A delicate silver chain set with a tourmaline (20 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bardryn Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sword, just in case. She has dyed her greying white hair a little too much giving a sharp white color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. The war was a terrible time for her, and Bardryn does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Her father raised her in a mountain cabin. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. After a long history of fighting, Bardryn and her spouse have recently divorced.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Flaws: Antagonistic, Depressed, PTSD. Bonds: Military, Nature. Occupation: Bookbinder

Voice: Complex vocabulary, royal

Attributes [hide]

Bardryn Goldfinder, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 gp. Jet (130 gp).


Social Check DCs


Dalaba Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears tan painted combat armor at almost all times. Her hair is black, silky, and of moderate length. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Dalaba enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She got into the Stableman business at a young age. She worked as a nervous Stableman and found it very stressful. She's also a talented Gardener, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

Dalaba Loofollue, Female Gnome Expert 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 9 (-1)14 (+2)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Fiery yellow corundum (400 gp). 1 Minor magic item.


Social Check DCs


Oskar Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears bulky grey painted plate armor. His red hair is long and unkept. His hazel eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While studying, he fell in love. They married and had a daughter. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Oskar never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: His religion dominates his actions; and wishes to resurrect an old love

Ideals: Disciplined. Flaws: Ugly. Bonds: Religious, Slave, In love. Occupation: Dyer

Voice: Ums and uhs a lot

Attributes [hide]

Oskar Bloodkith, Male Dwarf Monk 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1000 sp. Alexandrite (200 gp).


Social Check DCs

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