Gunnloda Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears dark leathers with embroidery and is in decent physical shape. She has wavy red hair. Her ears are large.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She pushes her goals aggressively. She is also a coward if confronted.
History: Gunnloda was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A freak accident while working with her Bowyer father left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others.
Flaws: Ugly, Depressed, Fearful, Disease. Bonds: Poor. Occupation: Tailor
Voice: Farmer accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 100 gp.
Two Llamas In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his lavender fur to look like a famous performer. His eyes, though not visible through his cowl, are amber.
Personality: Stoic and calm, he prefers to meditate than take action. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born at the edge of vast desert. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Fighting, Disciplined, Joker. Bonds: Nature, Criminal record. Occupation: Beggar
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 52 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 13 (+1) | 9 (-1) | 20 (+5) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Quick On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no fur. His eyes are likewise yellow. His teeth are yellowed and unaligned.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.
History: Quick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Quick was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Quick's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to prove his worth to the world
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 370 gp.
Drusilia Dmitriyev, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears violet leather gloves, a violet jacket, and tight pants. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her brown hair is wavy and long. She wears large thick round spectacles.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a bit of a xeno-phobe, disliking non-Half-Elves.
History: A powerful necromancer made her what she is. Through the years after Drusilia was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Drusilia's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Drusilia and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Flaws: Greedy, Racist, Antagonistic. Bonds: Rich, Mentor. Occupation: Map Maker
Voice: Breathy voice
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 13)
Armor Class 13
Hit Points 56 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Auran, Ignan
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 3000 gp. Black pearl (200 gp). Rose (20 gp).
Hethress Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She has gold crest. Her skin is flawless and her red eyes scan people very quickly.
Personality: Aggressive, abrasive, and angry, Hethress embodies much of what other species detest in the Dragonborns. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Hethress was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She took every job she could get her hands on, but the opportunities for Dragonborns in the south were limited. She has set out to sabotage the competition.
Motivation: Further expansion of business; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Poor, Job. Occupation: Performer
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Gnoll, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. An abacus with copper, silver and gold markers (40 gp).
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