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NPC Generator

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Advanced [show]


Burgell Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a long black beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Further he is a bit of a stoner and is frequently out of it.

History: Burgell was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Optimist. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Burgell Boondiggles, Male Gnome Expert 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 16 (+3)10 (+0)
Skills History +4
Senses Passive Perception 13
Languages Common, Gnome, Terran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Ahvain Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This western man is dressed in an above average manner. His clothes are grease stained in places. He has a small bristly mustache and wavy chestnut hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Butcher, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: He is content; and to pay off his debts

Flaws: Shy, Forgetful. Bonds: Attractive, Poor, Immigrant. Occupation: Cook

Voice: Spits and sputters

Attributes [hide]

Ahvain Iranapha, Male Elf Warlock 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 6 (-2)12 (+1) 9 (-1)16 (+3)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 2200 sp. 1 Masterwork Common Melee.


Social Check DCs


Halimath Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'8" and muscular, this eastern man wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is still thick. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halimath fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to clean up the streets

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

Halimath Erenaeth, Male Half-Elf Druid 12
Medium (5'8") Half-Elf, Neutral Evil (CR 12)
Armor Class 8
Hit Points 31 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 7 (-2)11 (+0) 12 (+1)15 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +2 / 3d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 2000 gp. Golden yellow topaz (300 gp). Tourmaline (70 gp). Alexandrite (300 gp).


Social Check DCs


Edge In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'11", this man is wearing the road beaten gear of a warrior. He wears his white fur down. His blue eyes peer out from beneath his deerstalker brown hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To reunite with his old friends; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Optimist, Opinionated, Gifted. Bonds: Criminal record, Adventurer. Occupation: Navigator

Voice: Slow speaker

Attributes [hide]

Edge In the Wind, Male Tabaxi Ranger 10
Medium (5'11") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 45 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)14 (+2) 8 (-1)13 (+1)
Skills History +6, Religion +6
Senses Passive Perception 9
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 240 pp. Banded agate (12 gp). Violet garnet (200 gp). Emerald (500 gp). Azurite (12 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jheri Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'2" has a big stupid grin on her face most of the time. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her crest is short and bronze. This red eyed northerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Jheri embodies much of what other species detest in the Dragonborns. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: She was born to a criminal king-pin and mafia family In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Poor, Criminal record. Occupation: Mortician

Voice: Speaks with lips pursed

Attributes [hide]

Jheri Jerynomonis, Female Dragonborn Paladin 3
Medium (6'2") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 10 (+0)11 (+0) 10 (+0)16 (+3)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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