Andram Subtlety, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His hair is white and curly. He has black eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.
History: Born in the east his family was never financially stable. A freak accident while working with his Dyer father left him crippled. He used his abilities to travel the world and help people.
Motivation: To end his boredom; and he is content
Ideals: Philantrophist. Flaws: Selfish, Disease, Mundane. Bonds: Poor. Occupation: Glassblower
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Ignan, Draconic
Attacks Melee -2 / 1d6-4, Ranged +4 / 1d6+2, Grapple +2
Possessions: An abacus with copper, silver and gold markers (80 gp). Large well-done wool tapestry (300 gp).
Kathra Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a simple burlap shirt and baggy pants. She conceals her ceremonial dagger with her veritable burlap sack of a shirt. She sports white long hair. Her fierce blue eyes like to dwell on things.
Personality: Eccentric and domineering, Kathra will drive conversation. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Sold as a small child to a wizard, Kathra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Kathra was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Someone believes her a fraud; and she wants to meet her childhood hero
Ideals: Extrovert. Bonds: Has a crush, Adventurer, Mentor, Enemies. Occupation: Barber
Voice: Voice breaks
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 7 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 300 gp.
Art Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears suspenders and pastel workpants. Her shirt is tan, and she wears a heavy pastel leather apron most of the time. Her yellow fur is lengthy and is close to two feet long. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. A true patriot, Art would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in the north to a Healer, Art learned a great deal about her father's area of expertise. When money was particularly tight she was walking through alleys when she overheard a Healer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She ran away from her former home and has been making her living as a Healer for the past few years.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Optimist. Bonds: Poor, Attractive, Military, Job. Occupation: Healer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 33 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 6 (-2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 |
Possessions: 6000 gp. Moonstone (80 gp). Violet garnet (700 gp). Chrysoprase (80 gp). Sardonyx (80 gp). Golden yellow topaz (700 gp). Star rose quartz (80 gp). Smoky quartz (80 gp). Black opal (700 gp). 1 Medium magic item.
Enialis Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He keeps his long red hair kept up in a rat tail. He has a dull look in his violet eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also is a firm believer in the manly ideal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC.
Flaws: Shy, Impulsive, Antagonistic, Depressed. Bonds: Immigrant. Occupation: Ruler
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 340 gp.
Lone On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. He wears a small hat to cover his moderate length yellow fur. He tend to wears goggles to shield his eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of a Adventurer, who enjoyed hunting, Lone was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lone took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Justice, Persistence. Flaws: Shy. Bonds: Nature, Family. Occupation: Bricklayer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 132 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3
Possessions: 300 pp. Violet garnet (1200 gp). Star rose quartz (40 gp). Hematite (4 gp). Zircon (40 gp). Blue quartz (4 gp). Iolite (40 gp). Deep blue spinel (1200 gp). Golden pearl (60 gp). Sardonyx (40 gp). Obsidian (4 gp). Citrine (40 gp). Deep blue spinel (1200 gp). Chalcedony (40 gp). Eye agate (4 gp). Deep green spinel (60 gp). Red garnet (60 gp). Violet garnet (1200 gp). Jasper (40 gp). Fiery yellow corundum (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!