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Anselm Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Fighting, Optimist. Bonds: Poor, In love. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Anselm Wentworth, Male Human Paladin 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)17 (+3) 16 (+3)10 (+0)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 13
Languages Common, Auran, Sylvan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 gp.


Social Check DCs


Uraim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Tanner uniform. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His father raised him in a mountain cabin. Uraim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Disease, Hedonist. Bonds: Job, Attractive, Nature. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Uraim Steelfist, Male Dwarf Adept 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 12 (+1)7 (-2)
Skills Nature +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp.


Social Check DCs


Zed Wesley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a white poncho over his likewise colored trousers and shirt. His white hair is styled in orderly dreadlocks. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.

History: Zed was raised in a hard working conservative environment. His childhood dream was to be a Painter, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he has a rivalry with the church that dominates his actions

Flaws: Depressed, Impulsive. Bonds: Job, Religious. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Zed Wesley, Male Half-Orc Sorcerer 3
Medium (5'11") Half-Orc, Neutral Evil (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)7 (-2) 12 (+1)12 (+1)
Skills Animal Handling +3, Athletics +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1900 sp.


Social Check DCs


Amûg Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times. He is physically well-built. His Stetson hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Amûg is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Rich. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Amûg Clapham, Male Half-Orc Warrior 11
Medium (5'10") Half-Orc, True Neutral (CR 11)
Armor Class 8
Hit Points 96 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Insight +6, Investigation +6
Senses Passive Perception 12
Languages Common, Orc, Draconic, Goblin
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +0

Possessions: 1900 gp. Brown-green garnet (80 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Morton, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, grey, dusty cloak, he is not a threatening figure. His long blonde hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Optimist, Philantrophist, Logical. Bonds: Attractive, Nature. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Arnold Morton, Male Human Ranger 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)9 (-1) 17 (+3)9 (-1)
Skills Arcana +1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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