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NPC Generator

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Advanced [show]


Azzakh Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He carries with him a set of halberds, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He keeps his blue crest in a pixie cut. His skin is flawless and his gold eyes scan people very quickly.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a logical person and will generally grow upset if things defy logic and science.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Fighting, Logical. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Azzakh Fharngnarthnost, Male Dragonborn Barbarian 4
Medium (6'7") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 49 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 20 pp. 1 Banded mail. 1 Half-Plate. 1 Banded mail. 1 Masterwork Heavy wooden shield.


Social Check DCs


Melech Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He likes to wear ponchos typically of a light black in addition to tight pants. His whole body is exceptionally muscular. He wears a Stetson hat to hide his balding. His gold eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He believes the world needs to unite to get rid of brigands once and for all.

History: Melech lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Tabaxi people; and he wants revenge against brigands

Flaws: Antagonistic, Racist. Bonds: Immigrant, Enemies, Family, Mentor. Occupation: Soapmaker

Voice: Prounounces S like Z

Attributes [hide]

Melech Malevolence, Male Tiefling Barbarian 1
Medium (5'10") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 15 (+2)18 (+4)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp. Golden pearl (80 gp).


Social Check DCs


Abad Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'4". He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt, and his gloved hand is found clutching a nunchaku. His silver hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Abad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the east was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army

Ideals: Persistence. Bonds: Immigrant, Poor, Adventurer, Military. Occupation: Ploughman

Voice: Smooth and feminine

Attributes [hide]

Abad Mayhem, Male Tiefling Adept 8
Medium (5'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 200 gp.


Social Check DCs


Tarak Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. His long chestnut hair is drawn into a two foot long braid. His eyes are brown and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Tarak would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and money/treasure

Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Rich, Military. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Tarak Garrick, Male Half-Orc Adept 5
Medium (5'2") Half-Orc, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)9 (-1) 8 (-1)15 (+2)
Skills Investigation +2, Performance +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Brown-green garnet (60 gp). Aquamarine (1500 gp). Chrysoberyl (60 gp). Violet garnet (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mijira Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'5" has a big stupid grin on her face most of the time. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her long scarlet crest kept up in a rat tail. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a ruthless business woman, a trait she acquired from her mother.

History: Gifted from a young age, Mijira studied abroad. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To end her boredom.

Ideals: Entrepeneur, Gifted. Flaws: Mundane. Bonds: Criminal record. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Mijira Xephyrbahnor, Female Dragonborn Rogue 6
Medium (6'5") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 8000 sp.


Social Check DCs

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