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NPC Generator

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Advanced [show]


Alberich Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is dressed in a clean grey cloak covering his clean studded leather, and sports empty pouches on his belt. His hair is cut close to his head. He has hazel eyes and a grey hat with a red feather.

Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the south. His father was a soldier and died while he was still young. Alberich was left his father's suit of armor and trained in its use and care. He struck the Roofer job and began his own company from there.

Motivation: He's attracted to the PC; and to settle down with his crush

Flaws: Antagonistic. Bonds: Job, Immigrant, Military, Has a crush. Occupation: Roofer

Voice: Sleepy voice

Attributes [hide]

Alberich Foamtankard, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)11 (+0) 18 (+4)12 (+1)
Skills Arcana +2, Stealth +6
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 270 gp.


Social Check DCs


Jebeddo Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. He has several tiny topaz earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He comes from a rich western family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has money and likes to spend it; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Engraver

Voice: Relaxed voice

Attributes [hide]

Jebeddo Quillsharpener, Male Gnome Rogue 3
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)10 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2100 sp. 1 Chain shirt. 1 Breastplate. 1 Breastplate.


Social Check DCs


Darrow High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'10". He wears a faded coat and loose pants complete with Stetson hat, and his gloved hand is found clutching a sickle. His chestnut hair is kept up in a ponytail inside a Stetson hat. His eyes, though not visible through his cowl, are green.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Darrow was born in the west. At a young age he loved to build and create. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Nature, Religious. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Darrow High-hill, Male Halfling Adept 13
Small (2'10") Halfling, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 49 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)12 (+1) 11 (+0)8 (-1)
Skills Investigation +5, Medicine +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +2 / 4d4-2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 3000 gp. Gold and topaz bottle stopper cork (700 gp). Golden circlet with four aquamarines (5000 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Medium magic item.


Social Check DCs


Oren Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. His auburn hair is heavily combed to the left. His fierce violet eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the west. He is used to getting what he wants. In part because he is a meticulous planner.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.

Motivation: Many gnolls want him driven away; and he wants revenge against gnolls

Ideals: Pacifist, Professionalism, Philantrophist. Bonds: Slave, Enemies. Occupation: Miller

Voice: Old Prospector

Attributes [hide]

Oren Fastfoot, Male Halfling Monk 2
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1300 sp. Chalcedony (80 gp). Azurite (13 gp). Aquamarine (200 gp).


Social Check DCs


Irann Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is light but she possesses many pastel ritualistic tattoos. She prefers to wear tan clothing when she does not wear armor. Her chestnut hair is long and unkept. Her amber eyes are passionate and lively.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. The war was a terrible time for her, and Irann does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: To share knowledge with the world; and she loathes her own lifestyle

Ideals: Logical. Flaws: Ugly, Terse, Depressed, Insane. Bonds: Military. Occupation: Carter

Voice: Soothing and warm

Attributes [hide]

Irann Mellerelel, Female Elf Paladin 3
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)16 (+3) 13 (+1)13 (+1)
Skills Nature +5, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Giant, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs

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