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NPC Generator

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Advanced [show]


Naill Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. His black hair is matted, messy, and big. His eyes are hazel and beady.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His job bores him to no end. He has decided to make it more interesting.

History: Naill lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to raise his children well; and to unite with his brother

Flaws: Ugly. Bonds: Rich, Criminal record, Adventurer, Family. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Naill Coleman, Male Half-Elf Bard 4
Medium (5'0") Half-Elf, True Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)4 (-3) 13 (+1)9 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Erky Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of death on his torso. He has a moderate pudge and is not very fit. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Erky is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He was always very intelligent and has formed a secret society of specialists.

Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Extrovert, Professionalism. Flaws: Secretive. Bonds: Rich, Family. Occupation: Mercenary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Erky Fapplestamp, Male Gnome Fighter 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Arcana +3, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Ethereal Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears bulky brown painted plate armor. His fur is red, silky, and of moderate length. His eyes, though not visible through his cowl, are yellow.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. After coming to the age of reason, Ethereal took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Dyer and was forced into it by his family.

Ideals: Opinionated, Artistic, Gifted. Bonds: Attractive, Family. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Ethereal Of Storm, Male Tabaxi Aristocrat 10
Medium (5'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)7 (-2) 15 (+2)11 (+0)
Skills Athletics +7, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +2

Possessions: 2300 gp. Sardonyx (80 gp). Aquamarine (800 gp). Sard (80 gp).


Social Check DCs


Verin Sadness, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case. She has done her best to style her purple hair to look like a famous performer. This red eyed westerner is not easily forgotten.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She receives visions of the future at random moments

History: Verin was born in the west. At a young age she loved to build and create. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She struck the Beggar job and began her own company from there.

Motivation: She has comitted a past crime that haunts her to this day; and gnomish compassion

Ideals: Persistence, Gifted. Flaws: Racist. Bonds: Criminal record, Job. Occupation: Beggar

Voice: Soft and mumbly

Attributes [hide]

Verin Sadness, Female Tiefling Barbarian 2
Medium (4'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Mara Selevarun, Female Elf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her skin is fair and her fingers are delicate and long. Her silver hair is smooth and relatively long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. The war was a terrible time for her, and Mara does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: The child of eastern immigrants she idolized her father. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants nothing more than to rejoin the army; and she loathes her own lifestyle

Flaws: Insane, Depressed. Bonds: Guardian, Military, Immigrant. Occupation: Slave Trader

Voice: Low and grunting

Attributes [hide]

Mara Selevarun, Female Elf Adept 2
Medium (5'2") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills History +1, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). Large well-done wool tapestry (200 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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