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Mûzglob Livingstone, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple white robe with grey stripes complete with hood. His chestnut hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has comitted a past crime that haunts him to this day; and to get a good night's sleep

Flaws: Disease, Insomniac. Bonds: Attractive, Nature, Criminal record. Occupation: Slave Trader

Voice: Speaks in third person

Attributes [hide]

Mûzglob Livingstone, Male Half-Orc Adept 14
Medium (5'11") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 9
Hit Points 64 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills History +6, Survival +7
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1533321

Possessions: 900 pp. Tiger eye turquoise (9 gp). Golden pearl (110 gp). Brown-green garnet (110 gp). Rhodochrosite (9 gp). Banded agate (9 gp). Rhodochrosite (9 gp). Star ruby (1300 gp). Aquamarine (900 gp). Alexandrite (900 gp). Lapis lazuli (9 gp). Jet (110 gp). Star rose quartz (60 gp). 1 Medium magic item.


Social Check DCs


Dabbledob Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Dabbledob grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He then took over the family business and is one of the better Actor for hire.

Motivation: Sabotage a competitor; and he's attracted to the pc

Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, Job, Has a crush. Occupation: Actor

Voice: Slow speaker

Attributes [hide]

Dabbledob Miggledy, Male Gnome Wizard 3
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 7 (-2)9 (-1)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. 1 Everburning torch.


Social Check DCs


Zedaar Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'2" and is generally well dressed albeit a few years behind the times. His right hand appears badly burned and disfigured. His crest is gold and curly. His red eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Mortician, who enjoyed hunting, Zedaar was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Dragonborn compassion; and money/treasure

Flaws: Shy, Hedonist. Bonds: Attractive, Nature. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Zedaar Turnuroth, Male Dragonborn Wizard 9
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)13 (+1) 10 (+0)16 (+3)
Skills Insight +3, Investigation +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 800 gp. Golden pearl (160 gp). Banded agate (8 gp). Smoky quartz (80 gp). Coral (160 gp).


Social Check DCs


Balam Glee, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Architect, who enjoyed hunting, Balam was taken on many hunting expeditions. A few years later when the west was not economically sound they moved to his current location. He has been saving his money to try and buy his sister's freedom.

Motivation: Wishes to resurrect an old love; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Insomniac. Bonds: Family, Nature, Immigrant, In love. Occupation: Bounty Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Balam Glee, Male Tiefling Fighter 11
Medium (6'7") Tiefling, Lawful Good (CR 11)
Armor Class 9
Hit Points 90 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)17 (+3) 14 (+2)16 (+3)
Skills Perception +6, Religion +7
Senses Passive Perception 17
Languages Common, Sylvan, Elven, Ignan
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0

Possessions: 60 pp. Blue star sapphire (500 gp). Tiger eye turquoise (9 gp). Malachite (9 gp). Red garnet (90 gp).


Social Check DCs


Tricking Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries a battered nunchaku and tarnished longbow as well. Her long red fur is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are green.

Personality: Prone to second guessing herself, she comes off as nervous. She invites people to come help in her community garden.

History: From birth she was tutored by a cruel and relentless mentor. From her teen years she was always beautiful and desirable, so people have always doted on her. She used her abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of gnolls

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Slave Trader

Voice: Eastern European accent

Attributes [hide]

Tricking Of Dragons, Female Tabaxi Cleric 2
Medium (5'4") Tabaxi, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)15 (+2) 15 (+2)17 (+3)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1900 sp.


Social Check DCs

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